

3Rd Person Views, Poll Revived
#361
Posted 21 March 2013 - 05:38 AM
#362
Posted 21 March 2013 - 05:43 AM
QuantumButler, on 21 March 2013 - 05:38 AM, said:
The poll speaks for it self at this point. If it is so blatantly ignored and walked over by the developers... Well.
I have been very pro-developer in everything I've discussed so far, and I would willingly remain patient and understanding of most of the development processes that take place behind the scenes - BUT. Should they decide to implement 3rd person view in SPITE of opinions shared on these forums, I'll start leaning towards the sceptics.
#363
Posted 21 March 2013 - 05:46 AM
#364
Posted 21 March 2013 - 05:58 AM
If they want a dumbed down or easier mode, I got nothing against it as long they're split between the classic/hardcore and the new one. I understand the concerns regarding having a small development team and prioritizing features/fixes, though. Same with splitting a playerbase that's relatively small to begin with, although different modes could attract more players and earn them more money without ruining the game for those of us who oppose all these features.
However, all of that should be a long-term idea if you ask me. I think it'd be wise to fix all the bugs and get the basis properly worked out and running solid before adding more features/content.
Edited by Keigo, 21 March 2013 - 06:00 AM.
#365
Posted 21 March 2013 - 08:59 AM
I can completely understand that there are some "features" (like arm-lock) which are meant to make it easier for new players - but why the hell a 3rd person view? It is either completely bogus and unusable in which case it doesn't help new players - or it is gamebreaking.
"Oh great, now I see the Jenner advancing behind me...yay! And since I now see where he is going to move..."
The only way I can imagine a third person view would help is if it would be for your first 10 matches - or training grounds only. Therefore probably again a waste of programming time.
Edited by Tragos, 21 March 2013 - 09:02 AM.
#366
Posted 21 March 2013 - 09:07 AM
Tragos, on 21 March 2013 - 08:59 AM, said:
MW:O Facebook page has 56,000+ likes
=> Lets say roughly 30,000 of them actually play on a regular (weekly) basis.
So... ~1,200p/30,000t = 4% of the total MW:O regular player population.
Not everyone visits the forums kiddies.
Edited by 0X2A, 21 March 2013 - 09:09 AM.
#367
Posted 21 March 2013 - 09:12 AM
Mechwarrior Buddah, on 17 March 2013 - 02:54 PM, said:
so theyre what sending them emails?
Nah, they're telling the devs in person while hanging out at their homes.
See, you have to think in terms of "weighted votes." You say no, that's one vote against. I say no, now we're up to 2 votes against. Then a dev's drinking buddy says he'd like 3rd person while watching the game at said dev's house, that's 50 votes for. Couple dozen drinking buddies, and we're all outnumbered by that mysterious "large number" of requests they keep alluding to but refuse to elaborate on.

#368
Posted 21 March 2013 - 09:14 AM
Rejarial Galatan, on 23 January 2013 - 10:30 PM, said:
Sirs;
I emailed all the Developers listed in the now-locked Third Person thread flaming late (East Coast) last night. Two replied that it's not in their area of the game, but at least someone heard. Also, if you check the LAST (page 45) post it is PGI saying this is a "misunderstanding" and that third personfor the TRAINING GROUNDS ONLY is/may come SOME TIME IN THE FUTURE. But I voted "no" now, too.
Edited by Ignatz22, 21 March 2013 - 09:16 AM.
#369
Posted 21 March 2013 - 09:15 AM
#371
Posted 21 March 2013 - 09:18 AM
#372
Posted 21 March 2013 - 09:21 AM
Well if they do, I'm done. Simple as that. I refuse to play a game that caters to the borderline r*tard*d that can't figure out simple controls.
All in all the devs have been doing a good job on a lot of things. There are some things however I consider major flaws in this game. Like boating and missile damage. Streaks and SRMs. LRMs don't really bother me much at all to be honest. These major flaws have caused me to barely play lately because I don't find it fun. Adding a 3rd person view will change the game experience completely and will destroy this game for me forever. Sad to see we might be going in this direction.
#373
Posted 21 March 2013 - 09:22 AM

Edward Steiner, on 20 March 2013 - 09:14 PM, said:
I can't vote there; it's locked. Why is our opinion being shunned and even blocked out? We give them money, why not just hear us out, and respond?
Disturbing...
#374
Posted 21 March 2013 - 09:25 AM
You're training them to...what? Enjoy a view They'll Have No Where Else?
What will they *learn* from that? How easy MW4 was? What their paint scheme was?
Hey cool... I can look around this corner. Too bad I can't do that in a *real* game...
#375
Posted 21 March 2013 - 09:30 AM

Edited by KingCobra, 21 March 2013 - 09:31 AM.
#376
Posted 21 March 2013 - 09:43 AM

just chillax people, and get some perspective.
#377
Posted 21 March 2013 - 09:53 AM
3rd person view is fine for replays.
3rd person view is acceptable (even if prone to abuse) for spectator mode.
3rd person view is NOT ACCEPTABLE in play,
however, 3rd person view is justifiable in training mode, private matches and otherwise non-public games.
While I believe that people ought to have much freedom in how they play a particular game, there must be some limits that shape how the game can be perceived. One such limit should be that during actual gameplay, the player views the battlefield from the cockpit, either directly or through their 'Mech's instrumentation.
I've no problem with well designed features that will allow the player to view their mech from the outside, such as probes (like in the trailer), lancemate cameras, satellite imaging, ie. justifiable reasons to look from different perspectives during battle. These might improve immersion and enrich gameplay. However I cannot accept being able to look through a invisible camera magically suspended over my 'Mech, not during actual battles.
I think my biggest fear is that most people, when given an easier choice, such as 3rd person view, will stick with it despite a more rewarding alternative being available. This will lead to majority of the playerbase remaining ignorant to the simulation aspect of MWO, demanding increasingly casual balancing and control options, eventually dumbing the game down to the point its little more than a giant robot FPS with some fancy weapon selection.
I know PGI are trying to find the ideal ratio of complexity/accessibility, which will attract most new players while alienating as few core mechwarrior fans as possible... But I fear they might miscalculate where their point of no return lies, leading to a downward spiral, where there's too few player who want Mechwarrior and too many who want a simpler, more generic shooter.
#378
Posted 21 March 2013 - 09:55 AM
#379
Posted 21 March 2013 - 10:00 AM
#380
Posted 21 March 2013 - 10:01 AM
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