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Ecm: Will These Changes Stop Pubbies From Crying?


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#101 Ilwrath

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Posted 29 January 2013 - 01:21 PM

View PostCG Oglethorpe Kerensky, on 29 January 2013 - 01:16 PM, said:

I see some PPC and Streak combination builds coming soon.
The netcode change has made hitting lights with PPCs easier, they will soon generate less heat to further their effectiveness. What you need is something agile with a PPC or two and a bunch of Streaks. Hit the ECM scout with your PPC to knock out his countermeasures then release your streaks to wreck him when he is vulnerable.

Didn't they just announce a mech that is pretty quick and packs energy and missiles???


You just described the AWS 9m

#102 Stingz

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Posted 29 January 2013 - 01:25 PM

View PostIlwrath, on 29 January 2013 - 01:21 PM, said:


You just described the AWS 9m


The Awesome variant most people use anyways, since it can stuff a engine bigger than 290.

#103 Eddrick

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Posted 29 January 2013 - 01:27 PM

View Postmike29tw, on 29 January 2013 - 12:36 PM, said:


If you can hit 140kph+ ECM lights with projectile weapon consistently, ECM won't be a problem for you anyway......

I'm not that good, yet. But, that is my goal. I can't realy be sure if I can, till I get a computer that can run the game at more then 10 FPS. Right now, I don't realy bother trying to hit something moving that fast. I lead them to my group so we can all focus on them.

I come from playing a number of First Person Shoters. Most have little or no radar at all and guided weaons are rare. Recalliing the skills of relying on my eyes instead of radar and not depending on guided weapons didn't take long.

#104 Orzorn

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Posted 29 January 2013 - 01:29 PM

What this will really help is that you can help allies out who do have streaks (But no ECM of their own), to kill those pesky ECM users. It isn't a HUGE help, since you'll only get whatever damage 2 SSRMs or so will put out, but it will still help some.

Of course, then there's the argument that if you can keep that kind of consistent projectile damage, then there isn't much point to it, but it also helps keep your team from getting confused by ECM's radar scramble, which can make it hard to understand where you allies are standing.

At the very least, one might be able to switch some of their mechs back to SSRMs and use a PPC with them, but anything more than 1 ECM will be the same old stuff, unless you can plan to take dual PPCs and shoot BOTH ECM users, which isn't likely to happen.

Its a boost, for sure, but a small one.

Edited by Orzorn, 29 January 2013 - 01:31 PM.


#105 Ngamok

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Posted 29 January 2013 - 01:35 PM

View PostEddrick, on 29 January 2013 - 01:27 PM, said:

I'm not that good, yet. But, that is my goal. I can't realy be sure if I can, till I get a computer that can run the game at more then 10 FPS. Right now, I don't realy bother trying to hit something moving that fast. I lead them to my group so we can all focus on them.

I come from playing a number of First Person Shoters. Most have little or no radar at all and guided weaons are rare. Recalliing the skills of relying on my eyes instead of radar and not depending on guided weapons didn't take long.


Depending on which FPS you mention, the most popular one doesn't have projectile travel time. You shoot, it's instant. Games like Borderlands did have projectile travel time.

#106 Congzilla

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Posted 29 January 2013 - 01:36 PM

View PostGrraarrgghh, on 29 January 2013 - 12:15 PM, said:


I think I missed the part where I was whining about...well, anything really.

Rabble rabble!!!!

#107 Solis Obscuri

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Posted 29 January 2013 - 01:44 PM

View PostCG Oglethorpe Kerensky, on 29 January 2013 - 01:16 PM, said:

I see some PPC and Streak combination builds coming soon.

CPLT-C4 or STK-5M seem like no-brainers.

#108 The Decoy

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Posted 29 January 2013 - 01:48 PM

Premades will still whine because they are just now realizing that half of them are going to be losing. Probably all of the time. Too elitist to PUG but too lame to hang with the other premades.. so they just end up in here whining about ECM and SSRM's.

#109 Grraarrgghh

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Posted 29 January 2013 - 01:49 PM

View PostThe Decoy, on 29 January 2013 - 01:48 PM, said:

Premades will still whine because they are just now realizing that half of them are going to be losing. Probably all of the time. Too elitist to PUG but too lame to hang with the other premades.. so they just end up in here whining about ECM and SSRM's.


You assume pubbies and premades are mutually exclusive.

#110 Ravn

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Posted 29 January 2013 - 01:49 PM

I don't see this fix having much of an effect against any team with more than 2 or 3 ecm lights. So continue to exploit it :P

#111 Corporate Ninja Assassin

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Posted 29 January 2013 - 01:51 PM

Heaven forbid that you have to use a weapon that requires skill as ONE possible counter against ECM.

And don't ever let someone go out of their way to press that little J key to put ECM into counter mode.

We should probably removing target lock from the game all-together, because that's just unfair to people that have to aim.

Or better yet, remove ECM, and have all weapons auto-lock.

Better still, make the game so all you have to do is join a game, press one button, and the mech with autonomously fight for you, no need to participate at all.




Seriously, how about, instead of whining, we wait for the changes to be made, and see what the outcome in the game ultimately is.

I don't always take out my DD-C, but when I do, ECM does not make or break me, being a terrible Atlas pilot does. But I'll continue to do so, in pre-made groups and in PUGs, because it's a team game.

There's several viable options for playing with and against ECM as it currently is, and the number one of those should be team work. If that's not working for you, learn to walk and type and say something in team chat. You'd be f*ing surprised how often people will actually listen.

Whiners.

#112 Ursh

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Posted 29 January 2013 - 02:04 PM

Yeah cool, you can already disrupt the one ecm mech you could already consistently hit with a ppc.

What are people going to do with that five seconds you give a Raven, Spider, or Commando after you land that lucky ppc shot on them? My prediction is that you're going to wait for streaks to lock and then.....the ecm will come back and you'll miss with your next ppc shot.

This nerfs DDCS, which already weren't the problem because every single mech with any weapon in the game could reliably hit them.

The Raven 3L and the Commando 2D need to die in the fires of hell, because they make playing other light scouts almost impossible, if you want to do that whole scouting thing, rather than just be the guy who happens to be 200m in front of your team. The only reason they can do this is because of streaks, not anything else. Streaks aren't broken, but for those two mechs they are.

I always see people on these forums talking about how easy it is to deal with these mechs when you don't have ECM, but I so rarely see an in-game solution that doesn't involve out ecming them with other streak lights, or the pilots being *******. This leads me to believe that the "omg you horrible players need to learn to shoot them" crowd are mostly forum warriors who can't transfer their elite forum advice into in-game actionable suggestions.

If you're one of those 1% of players that can easily CT cripple/kill an ECM light on a regular basis, then congratulations. However, you're not the player that PGI gives a f**k about, because you are probably also not a spender they will be relying upon to keep the game going and make them lots of money. And you shouldn't be, because you're a specimen. A guy who can target really fast in online games. Which job application do you get to put that on to land the super sweet gig?

Edited by Ursh, 29 January 2013 - 02:12 PM.


#113 Eddrick

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Posted 29 January 2013 - 02:04 PM

View PostNgamok, on 29 January 2013 - 01:35 PM, said:


Depending on which FPS you mention, the most popular one doesn't have projectile travel time. You shoot, it's instant. Games like Borderlands did have projectile travel time.

Some, instant. some, not. The older games I have played had instant hits. The newer ones like Halo and Borderlands do have travel time. The travel time is just much faster. MechWarrior 4 balistics travel at a slightly slower pace then ours do. Just have to compensate for target speed and projectile speed differances.

PPC Sniping a fast Light Mech will be a difficult skill to master. But, well worth it.

#114 Thunder Lips Express

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Posted 29 January 2013 - 02:05 PM

As an avid ecm user in my atlas I love these changes. The added boost to ppc plus making sensor module viable is also a bonus. Good idea pgi

#115 DocBach

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Posted 29 January 2013 - 02:08 PM

Now people will just cry about the PPC spam. They aren't curing the diseases of this game, they're combating symptoms with medications that have even worse side effects.

Edited by DocBach, 29 January 2013 - 02:08 PM.


#116 Stingz

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Posted 29 January 2013 - 02:13 PM

View PostDocBach, on 29 January 2013 - 02:08 PM, said:

Now people will just cry about the PPC spam. They aren't curing the diseases of this game, they're combating symptoms with medications that have even worse side effects.


PPC are 10 heat per shot, have travel time, and degrade under 90m. It isn't really spammable, unless you like overheating.

#117 DocBach

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Posted 29 January 2013 - 02:16 PM

Just watch. After this is introduced we'll see a million posts about how PPC's are overpowered, or how because the end user can't get hits with them they are broken. In either case, the root of the problem, ECM, still isn't changed.

#118 Navid A1

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Posted 29 January 2013 - 02:24 PM

While these tweaks are an improvement... the core of the problem is untouched yet.
it's the ECM functionality that needs tweaking... like how an ECM unit should not have the ability to block TAG lasers (tag is a laser designation device)

also i'd like to see passive sensor option.

Edited by Navid A1, 29 January 2013 - 02:24 PM.


#119 Grand Ayatollah Kerensky

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Posted 29 January 2013 - 02:26 PM

ECM

Forum goes ape

/MWO forums

#120 gilliam

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Posted 29 January 2013 - 02:30 PM

View PostSkyscream Sapphire, on 29 January 2013 - 12:09 PM, said:

Are you guys serious? If an ECM light is getting repeatedly hit by PPCs, it's got much bigger problems than whether it's ECM is working or not. It's a cool effect but will have all of 0 effect on gameplay except for the DDCs.

THis right here is the crux of the issue. A couple PPCs will kill most of the mechs that can fit ECM anyways, so it's not a very good counter.

THe sensor range boost thing is nice, but I wish BAP aslo did the same thing; ECM should impede the functions of BAP (currently the only one it has is the ability to still target shut down mechs, but I might be mistaken, since I don't fit it for the very reason of it not being useful), but a BAP equipped mech should still keep the sensor range boost it gives.

Really, this doesn't do anything to solve the issue: that ECM works too well.
ECM should not ever be outright jamming missiles locks (though a slight increase in lock time is fine, as long as you can lock and fire your missiles). it also shouldn't break your situational awareness entirely by screwing with your minimap. Your mech should be able to tell a mech is standing right next to you even if the ECM prevents you from knowing the specifics.

If you want a counter to missiles, Make AMS work better against massed SRMs and SSRMs rather than providing a way to outright deny the usage of the latter. Of course, from my point of view, SSRMs are working just fine at the moment; they aren't really overpowered from what I have seen.





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