PANZERBUNNY, on 31 January 2013 - 10:26 AM, said:
The map will never be "won".
It's not like there will be much of a meaning to "control" the map. This won't be some form of resource game mode where certain mech factories are captured and they can no longer be built or certain weapon factories are taken and you can't buy those weapons.
WHO CARES if the DCMS swoop in and take half of Lyran space. It'll be taken back in short order.
I've been in several live IS leagues and I've seen factions swamp each other and the swamped faction only gets relief when the game masters step in and fix things. If the Lyrans loose half their planets to the DCMS, they'll never recover. The DCMS will then turn that production around and press their advantage all the way to Tharkad. And they will hold it there, putting Tharkad under siege until PGI resets the universe. Plus the Lyran players would just quit and move on because defending Tharkad all day with no way of moving forward is boring.
That has always happened in this sort of game. In MegaMek I watched this pattern several times. Usually it was the Lyrans holding back the DCMS and spanking the Fed Suns. This was because as the timeline went on the Lyrans had a natural heavy and assault mech advantage and the Fed Suns, traditionally, field light and medium mechs and the players just couldn't stand up to that many Atlases, Zeuses and so on. I played for Davion in MegaMek, after the 3rd reset, I quit following it.
So to answer your question: everybody cares. When the game masters step in, its annoying for everybody. Nobody wants that, there should be some sort of balance to the galaxy including with the Clans.
Check this 3025 map:
http://iscs.teamspam...25.20020918.jpg And then look at the map after the 4th Succession war:
http://iscs.teamspam...30.20020918.jpg What you see is a major victory for the Fed Suns over Liao and a good land grab by their allies the Lyrans. Besides the clan invasion, this is the most successful the factions had at running the IS table. This shows that things are balance, that's important for the game. Otherwise nobody will play for Houses with a disadvantage, which will further unbalance things.
If PGI feels compelled to step in and reset things if they give the community full control of the universe then the game isn't balanced and it isn't fun. PGI is, smartly, trying to figure out ways to keep the game balanced and fun for all of us. I hope they get something working.