[Updated March 22nd] Common Mechs In Run Hot Or Die (Competitive League Mech Designs)
#61
Posted 04 March 2013 - 07:21 PM
#64
Posted 05 March 2013 - 12:48 AM
p00k, on 05 March 2013 - 12:39 AM, said:
take the extra tonnage and add more heatsinks
The extra speed is not a waste, I rate in at 1.48 heat efficiency which is perfectly fine. This is where it boils down to personal preference and the skill of the pilot's heat management. It's not often that I see 3L pilots that fly better than me, and I'm an xl295 fan.
#65
Posted 06 March 2013 - 07:59 AM
3D's are pretty much the be all end all right now, when it comes to competitive play. The style of play will become even more prevelant when the Highlander hits the field.
Edited by Kriestov, 06 March 2013 - 08:04 AM.
#66
Posted 06 March 2013 - 08:15 AM
It's cool to have a glimpse into the competitive/pre-made meta.
I hope this continues to get maintained, or even expanded. The reasoning behind the usage is as-good or better than the links to the builds.
Why on earth is this not stickied?
#67
Posted 06 March 2013 - 05:02 PM
#68
Posted 06 March 2013 - 05:31 PM
Kriestov, on 06 March 2013 - 07:59 AM, said:
3D's are pretty much the be all end all right now, when it comes to competitive play. The style of play will become even more prevelant when the Highlander hits the field.
I dunno, the 6 PPC Stalkers we've encountered have done really really well in the 3-3-1-1 drops.
Also, I'm going out on a limb here and guessing the Kaos improvements are mostly additional heatsinks and less ammunition?
#69
Posted 06 March 2013 - 10:44 PM
#70
Posted 07 March 2013 - 10:25 AM
#71
Posted 07 March 2013 - 08:56 PM
#72
Posted 07 March 2013 - 11:12 PM
Dreathos, on 07 March 2013 - 08:56 PM, said:
Awesomes don't see much use, at all, in competitive play because of a few major issues.
The first problem is that they are 80 tons, yet take a space that would otherwise be used on an Atlas. This costs the team 20 tons in weight and armour (and the ability to soak and sponge damage for the team).
Second, they have absolutely huge torso hitboxes - making them the easiest mech to hit in the game. Good Snipers, will disarm or kill most Awesomes before they can ever even enter the fight.
Third, almost any good Awesome loadout makes an even better Stalker loadout. More armour, and better hitboxes, the Stalker does PPCs, Med Lasers, SRMs, and LRMs all better than the Awesome.
The only real advantage the Awesome offers is speed, which is a high cost to the team's survivability and a big risk for a strategy, that it just isn't worth it.
#73
Posted 10 March 2013 - 10:18 AM
Edited by McHarg, 10 March 2013 - 12:27 PM.
#74
Posted 10 March 2013 - 10:32 AM
#75
Posted 10 March 2013 - 10:38 AM
#76
Posted 10 March 2013 - 10:51 AM
Basicly its a direct upgrade of the standard variant with double heatsinks, more armour and more ammo. It's not for everybody but is a ninja at close range.
#77
Posted 10 March 2013 - 03:12 PM
To me he sounds much more powerfull than the 3M. But well, there's not many mech that pack up 50 firepower with 133 km/h
#78
Posted 10 March 2013 - 03:22 PM
The builds OP posted are very close, everyone has their preferences when it comes to tweaking the small things.
So, please don't think these are GOD builds, b/c it's a very specific niche for the min/max'ers. I keep my Comp mechs on the side and adjust them if I wanna take them into PUG play, b/c I know how they will perform and where they will fall short.
I'm glad RHoD is wrapping up b/c the PPC/GR meta is getting too ridiculous. My fears of MW4 online are getting closer and closer and I'm praying that balances will be implemented soon otherwise the state of comp play is not going to be very fun, for me anyways.
Edited by Black Alexidor, 10 March 2013 - 03:24 PM.
#79
Posted 10 March 2013 - 03:26 PM
V3rg3r3, on 10 March 2013 - 10:38 AM, said:
It could be, but other mechs can do the job better. Also, in comp you want to specialize and not really 'all around' your mechs. Trebuchet with PPCs+JJ will do the long range better and Cent with 3SRM6+2ML will brawl it better.
Edited by Black Alexidor, 10 March 2013 - 03:35 PM.
#80
Posted 10 March 2013 - 03:32 PM
Protection, on 07 March 2013 - 11:12 PM, said:
Awesomes don't see much use, at all, in competitive play because of a few major issues.
The first problem is that they are 80 tons, yet take a space that would otherwise be used on an Atlas. This costs the team 20 tons in weight and armour (and the ability to soak and sponge damage for the team).
Second, they have absolutely huge torso hitboxes - making them the easiest mech to hit in the game. Good Snipers, will disarm or kill most Awesomes before they can ever even enter the fight.
Third, almost any good Awesome loadout makes an even better Stalker loadout. More armour, and better hitboxes, the Stalker does PPCs, Med Lasers, SRMs, and LRMs all better than the Awesome.
The only real advantage the Awesome offers is speed, which is a high cost to the team's survivability and a big risk for a strategy, that it just isn't worth it.
As mentionned, the speed isn't enough of a benefit and the Stalker can have superior builds via hardpoints, etc. but are still uncommon in RHoD b/c ECM Atlas is so damn beneficial to your team, so why sacrifice that spot.
Padic, on 06 March 2013 - 08:15 AM, said:
Because the meta changes like the wind and the OP builds are not going to be the same in the comming months.
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