Quickdraw (Mech Of The Month -- June)
#101
Posted 05 June 2013 - 07:34 AM
#103
Posted 05 June 2013 - 08:34 AM
Waking One, on 05 June 2013 - 07:12 AM, said:
the Quickdraw is just a bigger Trenchbucket - that argument is not very valid for you could use it for any new mech coming out. there is not that much variety if you can mod the loadout of mechs as much as it is currently possible
#104
Posted 05 June 2013 - 08:38 AM
Bryan Ekman, on 05 June 2013 - 08:31 AM, said:
My reaction to it:
#106
Posted 05 June 2013 - 08:49 AM
#107
Posted 05 June 2013 - 09:13 AM
On paper the Quickdraw looks like a nerf-mech anyway, similar to how the Pretty Baby was nerfed with small number missile tubes on the launchers and just a few energy slots. That might not matter though since 60 tons is the garbage spot for Heavies (except for Clan 60 tonners). 60 tons gets you slower than a medium with the same loadout. You get a bit better armor, but as we learned from the Awesome it's actually the hit boxes that determine survivability, not armor counts.
Too bad Battletech didn't balance the hit-boxes of mechs. I guess they did in a way since in essence Battletech is saying that the hit-boxes are indentically placed on all mechs just by not defining it.
#108
Posted 05 June 2013 - 09:43 AM
#109
Posted 05 June 2013 - 09:52 AM
#110
Posted 05 June 2013 - 09:54 AM
TrollvomiT, on 05 June 2013 - 09:52 AM, said:
->
Bryan Ekman, on 05 June 2013 - 08:31 AM, said:
#111
Posted 05 June 2013 - 09:56 AM
#112
Posted 05 June 2013 - 10:00 AM
#113
Posted 05 June 2013 - 10:05 AM
Lightfoot, on 05 June 2013 - 09:13 AM, said:
On paper the Quickdraw looks like a nerf-mech anyway, similar to how the Pretty Baby was nerfed with small number missile tubes on the launchers and just a few energy slots. That might not matter though since 60 tons is the garbage spot for Heavies (except for Clan 60 tonners). 60 tons gets you slower than a medium with the same loadout. You get a bit better armor, but as we learned from the Awesome it's actually the hit boxes that determine survivability, not armor counts.
Too bad Battletech didn't balance the hit-boxes of mechs. I guess they did in a way since in essence Battletech is saying that the hit-boxes are indentically placed on all mechs just by not defining it.
If we consider the Quickdraw keep same engine sizes as the Dragon.
expect to met the 1st quickdraws running at 100kph with 4x LL and JJ for cover, or even faster ones with around 4-6 med lasers plus some SRM or SStreak. and this considering you can't reach higher than 360 engine.
#114
Posted 05 June 2013 - 10:06 AM
I think for beta testing if they do in fact have playabal anything we should test it asap. But this all is probably not the case.
#116
Posted 05 June 2013 - 10:13 AM
Adridos, on 05 June 2013 - 10:08 AM, said:
Catapults aren't on wheels and Atlai don't hold the burden of the world on their shoulders.
Also, Ravens don't squawk...oh wait.
Edited by FupDup, 05 June 2013 - 10:14 AM.
#117
Posted 05 June 2013 - 10:17 AM
#119
Posted 05 June 2013 - 10:33 AM
#120
Posted 05 June 2013 - 10:41 AM
DirePhoenix, on 05 June 2013 - 10:00 AM, said:
The Future 8X does. It is quite the "gunslinger." Evidence:
Edited by General Taskeen, 05 June 2013 - 10:42 AM.
3 user(s) are reading this topic
0 members, 3 guests, 0 anonymous users