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#3221 Raggedyman

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Posted 18 January 2015 - 01:06 AM

How do I reset my clan badge and I can't find the button, so how I can pledge my allegiance?

Edited by Raggedyman, 18 January 2015 - 01:06 AM.


#3222 Rogue Jedi

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Posted 18 January 2015 - 01:15 AM

in game go to the faction tab, then chose a faction,

I advise against taking a permanent contract because if you ever do want to change faction or join a unit you will have to pay to break the contract.

#3223 Raggedyman

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Posted 18 January 2015 - 01:19 AM

View PostRogue Jedi, on 18 January 2015 - 01:15 AM, said:

in game go to the faction tab, then chose a faction,


I was worried that would be the case, I could have sworn it used to be a forum profile option.
*sulk*

#3224 Alaskan Nobody

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Posted 18 January 2015 - 01:20 AM

View PostRaggedyman, on 18 January 2015 - 01:19 AM, said:


I was worried that would be the case, I could have sworn it used to be a forum profile option.
*sulk*

Used to be - but with the launch of CW (Beta) they shifted it into the game

#3225 Legal Insurrection

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Posted 18 January 2015 - 01:33 PM

What’s the War Horn story?

I hear plan as day others war horns when i get whacked. I thought that was pretty neat so I bought one, but I can’t hear it. I see the speakers move when I can a kill, but can’t hear. I don’t care I others hear it, but would be nice if I could. Is this just for the guy who gets killed that hears it only or what?

thx

#3226 IraqiWalker

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Posted 18 January 2015 - 03:38 PM

View PostLegal Insurrection, on 18 January 2015 - 01:33 PM, said:

What’s the War Horn story?

I hear plan as day others war horns when i get whacked. I thought that was pretty neat so I bought one, but I can’t hear it. I see the speakers move when I can a kill, but can’t hear. I don’t care I others hear it, but would be nice if I could. Is this just for the guy who gets killed that hears it only or what?

thx

You can hear it. However, they have a glitch with their trigger. They don't always trigger when you get a kill. I've had at least a few occasions where the animation triggered, but no sound happened. However, you do hear the warhorn when it triggers.

#3227 SethAbercromby

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Posted 18 January 2015 - 06:16 PM

Did the IS AC/2 break the heat-scale again?

A friend of mine is using 2 on a BJ-1DC and told me that he's suffering some insane heat scaling, quickly disabling his 'Mech. With a heat scale supposedly set a 4, this is pretty annoying stuff.

#3228 TheCaptainJZ

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Posted 18 January 2015 - 07:01 PM

AC2s do run hot since you can fire them so fast. But there should definitely be no ghost heat involved with just 2.

#3229 DEMAX51

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Posted 18 January 2015 - 07:07 PM

View PostSethAbercromby, on 18 January 2015 - 06:16 PM, said:

Did the IS AC/2 break the heat-scale again?

A friend of mine is using 2 on a BJ-1DC and told me that he's suffering some insane heat scaling, quickly disabling his 'Mech. With a heat scale supposedly set a 4, this is pretty annoying stuff.


I think you can trigger ghost heat with only two of them. If you have Fast Fire unlocked and the 'Mech has innate Ballistic Cooldown quirks, they might fire fast enough.

Regardless, they really do need to look at re-balancing them.

Edited by DEMAX51, 18 January 2015 - 07:08 PM.


#3230 SethAbercromby

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Posted 18 January 2015 - 07:29 PM

View PostDEMAX51, on 18 January 2015 - 07:07 PM, said:

I think you can trigger ghost heat with only two of them. If you have Fast Fire unlocked and the 'Mech has innate Ballistic Cooldown quirks, they might fire fast enough.

It's actually a 'Mech with no modules and still at basic level, so they actually trigger ghost heat by default.

#3231 DEMAX51

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Posted 18 January 2015 - 07:31 PM

View PostSethAbercromby, on 18 January 2015 - 07:29 PM, said:

It's actually a 'Mech with no modules and still at basic level, so they actually trigger ghost heat by default.

The BJ-1DC has quirks that give it 20% faster cooldown for Ballistics (40% for AC5s), and that alone is enough to make a single AC2 generate ghost heat.

Edited by DEMAX51, 18 January 2015 - 07:32 PM.


#3232 SethAbercromby

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Posted 18 January 2015 - 07:37 PM

View PostDEMAX51, on 18 January 2015 - 07:31 PM, said:

The BJ-1DC has quirks that give it 20% faster cooldown for Ballistics (40% for AC5s), and that alone is enough to make a single AC2 generate ghost heat.

Okay, that explains how they do it, but the system still needs to be able to make an exception when AC2s are capable of firing more than once within 0.5 seconds.

#3233 DEMAX51

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Posted 18 January 2015 - 07:49 PM

View PostSethAbercromby, on 18 January 2015 - 07:37 PM, said:

Okay, that explains how they do it, but the system still needs to be able to make an exception when AC2s are capable of firing more than once within 0.5 seconds.

Preachin' to the choir, buddy.

#3234 Tim East

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Posted 18 January 2015 - 08:35 PM

View PostDEMAX51, on 18 January 2015 - 07:07 PM, said:


I think you can trigger ghost heat with only two of them. If you have Fast Fire unlocked and the 'Mech has innate Ballistic Cooldown quirks, they might fire fast enough.

Regardless, they really do need to look at re-balancing them.

Yup. Known issue iirc. Solution: Don't use AC 2. I haven't in a long, long time, and feel much happier (read: less aggravated at ghost heat) as a result. AC 5 gives better punch for the same heat (but less due to fire rate) and only slightly more weight and less range.

#3235 Reno Blade

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Posted 19 January 2015 - 08:19 AM

To add about the issue with the AC2 Ghost heat.
Fast fire alone should not trigger Ghost heat as the AC2 cooldown was already increased once because of that skill early on and got another cooldown increase later for AC2 rebalancing for DPS.

Now with 0.72s cooldown the 5% fastfire (elite skill) and a 12% LvL5 cooldown module (is there one?) would push the cooldown to 0.6s, right?
Obviously if you add a 20% balistic cooldown reduction, you will have 0.45s and can trigger ghost heat with a single AC2 because you shoot in less than 0.5sec ghost heat cooldown time.


A quick example for a 6AC2 Jaeger/KingCrab/Direwolf:
If you shoot 6 AC2s together you will do 6.81 heat instead of 6 heat, which is not much of a problem.

If you shoot 2 (or more) AC2s alternatively in less than 0.5 seconds, you will reset the "timer" (the 0.5sec ghost heat cooldown) and increase the heat penalty each time as if you would shoot them together with multiple weapons.
That means, if you keep shooting in less than 0.5s intervall for like 10 shots, you get the penalty as if you had shot 10 AC2s in the 0.5 seconds, because you didnt reset the ghost heat cooldown suffering 14.05 heat instead of 10 heat.

Obviously if you macro 6 AC2s to fire in less than 0.5s you would rise the ghost heat penalty a lot faster. (12 shots for 20.85 heat instead of 12 heat in less than 3 seconds).

#3236 IraqiWalker

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Posted 19 January 2015 - 12:10 PM

View PostReno Blade, on 19 January 2015 - 08:19 AM, said:

To add about the issue with the AC2 Ghost heat.
Fast fire alone should not trigger Ghost heat as the AC2 cooldown was already increased once because of that skill early on and got another cooldown increase later for AC2 rebalancing for DPS.

Now with 0.72s cooldown the 5% fastfire (elite skill) and a 12% LvL5 cooldown module (is there one?) would push the cooldown to 0.6s, right?
Obviously if you add a 20% balistic cooldown reduction, you will have 0.45s and can trigger ghost heat with a single AC2 because you shoot in less than 0.5sec ghost heat cooldown time.


A quick example for a 6AC2 Jaeger/KingCrab/Direwolf:
If you shoot 6 AC2s together you will do 6.81 heat instead of 6 heat, which is not much of a problem.

If you shoot 2 (or more) AC2s alternatively in less than 0.5 seconds, you will reset the "timer" (the 0.5sec ghost heat cooldown) and increase the heat penalty each time as if you would shoot them together with multiple weapons.
That means, if you keep shooting in less than 0.5s intervall for like 10 shots, you get the penalty as if you had shot 10 AC2s in the 0.5 seconds, because you didnt reset the ghost heat cooldown suffering 14.05 heat instead of 10 heat.

Obviously if you macro 6 AC2s to fire in less than 0.5s you would rise the ghost heat penalty a lot faster. (12 shots for 20.85 heat instead of 12 heat in less than 3 seconds).


There are no cooldown modules for the AC2 or UAC 2.

#3237 Legal Insurrection

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Posted 20 January 2015 - 11:09 AM

are the servers undoing maint?


i keep getting that when trying to start mwo

#3238 TercieI

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Posted 20 January 2015 - 11:11 AM

View PostLegal Insurrection, on 20 January 2015 - 11:09 AM, said:

are the servers undoing maint?


i keep getting that when trying to start mwo


First and third Tuesdays, 1PM ET/10AM PT is patch time.

#3239 TercieI

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Posted 20 January 2015 - 11:17 AM

View PostTerciel1976, on 20 January 2015 - 11:11 AM, said:


First and third Tuesdays, 1PM ET/10AM PT is patch time.


And back now.

#3240 GreyNovember

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Posted 20 January 2015 - 03:54 PM

Anyone else suddenly have their faction change? I could have sworn I was FRR.





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