Short Question, Short Answer
#6181
Posted 19 May 2016 - 04:24 PM
Got stuck on the Initiating Drop screen left it alone and then it kicked me back to the mechlab clicked quick play again and it came back with the time out box for leaving too early/team damage/etc/etc then went away so clicked again and came back my mech was locked
Tried searching on here but like I say wouldn't come back with anything so clicked again and it let me in
Seems to be ok again but if this happens again does it mean an even longer time out?
#6182
Posted 19 May 2016 - 05:00 PM
Spangle, on 19 May 2016 - 04:24 PM, said:
Got stuck on the Initiating Drop screen left it alone and then it kicked me back to the mechlab clicked quick play again and it came back with the time out box for leaving too early/team damage/etc/etc then went away so clicked again and came back my mech was locked
Tried searching on here but like I say wouldn't come back with anything so clicked again and it let me in
Seems to be ok again but if this happens again does it mean an even longer time out?
A: Sounds like a bug.
B: Sounds like the bug hit you with a "leaving early penalty".
C: Overall, it shouldn't affect you in the long run I would imagine. However, it is still very annoying.
D: Your mech was locked because "it was in a match". You should have been able to "rejoin" that match while it was in progress, which should have let you avoid the "disconnect too early fee".
E: If it happens again within a short time period (I think an hour?), it can extend your "time out".
F: Forum searches never seem to work well. Brings up everything but what you are looking for.
G: You can report bugs to PGI via E-mail. Click the support tab on the forums and copy the best E-mail link that seems to describe your problem.
H: There is no I.
Jklmnopqrstuvwxyz: for good measure.
(Don't ask. I'm being overly silly today.)
#6183
Posted 19 May 2016 - 11:30 PM
Spangle, on 19 May 2016 - 04:24 PM, said:
Got stuck on the Initiating Drop screen left it alone and then it kicked me back to the mechlab clicked quick play again and it came back with the time out box for leaving too early/team damage/etc/etc then went away so clicked again and came back my mech was locked
Tried searching on here but like I say wouldn't come back with anything so clicked again and it let me in
Seems to be ok again but if this happens again does it mean an even longer time out?
Refer to this post and thread for info and action required to help resolve matter.
http://mwomercs.com/...ost__p__5198451
#6184
Posted 19 May 2016 - 11:33 PM
Spangle, on 19 May 2016 - 04:24 PM, said:
Got stuck on the Initiating Drop screen left it alone and then it kicked me back to the mechlab clicked quick play again and it came back with the time out box for leaving too early/team damage/etc/etc then went away so clicked again and came back my mech was locked
Tried searching on here but like I say wouldn't come back with anything so clicked again and it let me in
Seems to be ok again but if this happens again does it mean an even longer time out?
I once had an incident like that, for about 24 hours I could not drop on the EU server, but the US server was working fine.
it took me a while to figure that out but I could not connect to any match on the EU server, if I tried to reconnect I would spend about 2 minutes waiting for it to join before dropping back to the Mechlab, I am pretty sure the penalties reset if you have gone 4 hours without a penalty
#6185
Posted 20 May 2016 - 01:51 AM
See from that disconnects thread that they are investigating this problem, if it happens again I'll send them the info
Is there a different button to rejoin a match other than pushing quick play?
#6187
Posted 20 May 2016 - 06:19 AM
Will have to see if it ever happens again
#6188
Posted 21 May 2016 - 01:08 PM
Do peeps on here prefer a new thread or a continuation of my old one?
#6191
Posted 23 May 2016 - 10:34 AM
Spangle, on 20 May 2016 - 01:51 AM, said:
Rogue Jedi, on 20 May 2016 - 02:55 AM, said:
This changed with the last patch.
Now anytime you have any 'mechs in live game, the Quick Play button creates a drop-down menu showing all live games. You then select one of those games and click the Rejoin Selected Game option.
Benefit: You no longer have to search through your garage to find the 'mech that is already in a match.
Drawback: You can't just quit a match, select a new 'mech, and click Quick Play. You have to click Quick Play, wait for the menu, then click "Start New Match with Selected Mech."
^I keep forgetting that last part, ALT-Tabbing, then ten minutes later wondering why I haven't matched yet =\
#6192
Posted 23 May 2016 - 10:41 AM
Rogue Jedi, on 20 May 2016 - 02:55 AM, said:
Note that has changed since very recent patches.
It doesn't change what is said on the main button anymore.
Instead attempting to launch spawns a new window underneath the button listing currently running games with you and states the status of game, the map, the time remaining, the mech you have participating and two very unclear options, to start a new match or if you click the match they show, to rejoin. Will have screenshot in about 40ish mins when I get home.
Edit:
Home.
Edited by Koniving, 23 May 2016 - 11:29 AM.
#6193
Posted 23 May 2016 - 02:07 PM
Koniving, on 23 May 2016 - 10:41 AM, said:
Note that has changed since very recent patches.
It doesn't change what is said on the main button anymore.
Instead attempting to launch spawns a new window underneath the button listing currently running games with you and states the status of game, the map, the time remaining, the mech you have participating and two very unclear options, to start a new match or if you click the match they show, to rejoin. Will have screenshot in about 40ish mins when I get home.
Edit:
Home.
That is the fattest little locust I've ever seen.
#6194
Posted 02 June 2016 - 04:25 PM
It was only last year tat I have 5 Clan Omni Mechs bearing down on me, al firing at once, yet managed to get out the range of their fire without too much damage, yet now, in the last FP match I participated in (Hellbore Springs) just ONME Stormcrow managed almost annihilate my 80-ton Awesome in the centre torso all alone, just by firing two ER Clan Large lasers at a distance over roughly 1,200 - 1,300 feet (and they were not pulse lasers ether)
My Awesome has 60+ tons on the centre torso (roughly the max that it can hold in that part of the 'Mech, but after two shots, suddenly got the "Damage Critical" warning flashing on my screen along with the bells and whistles.
What I want to know, is this normal at all?
(By the way, our team was fighting the Clan Jade Falcon.
Thanks, to whomever replies, much appreciated.
Timicon
#6195
Posted 02 June 2016 - 04:32 PM
Timicon, on 02 June 2016 - 04:25 PM, said:
Good reference if you didn't already know about it. Smurfy has stats for all the equipment in the game here. http://mwo.smurfy-net.de/equipment
Short answer, yes clan lasers (generally) do more damage and have better range than the IS weapon with the same name, but have longer duration and higher heat.
#6196
Posted 02 June 2016 - 04:49 PM
Timicon, on 02 June 2016 - 04:25 PM, said:
My Awesome has 60+ tons on the centre torso (roughly the max that it can hold in that part of the 'Mech, but after two shots, suddenly got the "Damage Critical" warning flashing on my screen along with the bells and whistles.
What I want to know, is this normal at all?
I've had this experience when I drop against a coordinated unit. When you have even just 6 or 7 guys who are ACTUALLY focusing fire on you, you go pop pretty quickly. If it's an entire unit, I've been "one-shot" in an atlas the first time I turned a corner. Long story short, it sounds to me like you actually hit a coordinated team instead of a PUG.
#6197
Posted 02 June 2016 - 05:32 PM
Timicon, on 02 June 2016 - 04:25 PM, said:
It was only last year tat I have 5 Clan Omni Mechs bearing down on me, al firing at once, yet managed to get out the range of their fire without too much damage, yet now, in the last FP match I participated in (Hellbore Springs) just ONME Stormcrow managed almost annihilate my 80-ton Awesome in the centre torso all alone, just by firing two ER Clan Large lasers at a distance over roughly 1,200 - 1,300 feet (and they were not pulse lasers ether)
My Awesome has 60+ tons on the centre torso (roughly the max that it can hold in that part of the 'Mech, but after two shots, suddenly got the "Damage Critical" warning flashing on my screen along with the bells and whistles.
What I want to know, is this normal at all?
(By the way, our team was fighting the Clan Jade Falcon.
Thanks, to whomever replies, much appreciated.
Timicon
One person firing 2 Clan ERLL from 1,200 - 1,300 m away will not crit your CT unless you have very little armour on it. Optimal range at 740m will give 22 damage assuming he manages to hold it on target for the entire 1.5 seconds. Since damage drops off (linearly IIRC) past optimum range, the damage at 1,200 - 1,300 it will be 7 or less for both ERLLs.
Unless you want to claim hack, it is more likely that you got hit by more than one person.
Edited by p4r4g0n, 02 June 2016 - 05:32 PM.
#6198
Posted 03 June 2016 - 01:32 AM
#6200
Posted 05 June 2016 - 12:57 PM
Rogue Jedi, on 10 May 2016 - 12:01 AM, said:
and we realy get ripped off in the UK on electronics prices, looking up a few of those the price in £ is about the same as the price in $ despite a pound being worth 1.44 dollars, so you effectivly get stuff 30% cheeper.
Taxation is theft. But don't worry, the US is working hard to catch up with you guys!
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