CCC Dober, on 29 March 2014 - 01:17 AM, said:
Don't forget customer expectations. Believe it or not, there were plenty of MW games that got it right long before MWO was even a thing. I'd say that keeping MW4 in mind here is a good thing, simply because it is one of the more rounded, but most of all, "complete" products. It may look dated, but it is mechanically very robust with quite a lot of content.
The odd thing about the series were the original MW4 Mech packs (both Clan and IS) back in the days. Hideously expensive at the time, but still rather cheap compared to what we have to cough up for Mech packs in MWO. It's all about perspective, heh.
That's a very debateable call. The PC game was fun presuming you were happy with hard points and stepping away from cannon. It was also terribly broken even in the campaign because balance wasn't important for the single player side. The online version... *facepalm*.
Comparing a free to play game where most people pay very little (and whales like myself or Noesis pay far more) with far higher development and ongoing costs to a 2002 game with one off costs is odd. Then add in other elements like inflation or the difference in cost of development tools. Try to hire an experienced software programmer for what was paid back then and you'll just get laughed at.
I took my daughter for a meal and cinema in London in Jan for a birthday (its a ritual ok despite her being 30!) and train, meal, cinema cost me £172 all told ($276.52 at yesterday's paypal price). That was for one evenings entertainment. Was it worth it to me? Hell yes she's my daughter. Will it cost more next year... sadly yes inflation climbs and climbs.
I played MW4 and the addons through maybe 2 times. It was fun. Hours... not too many from memory but well spent.
I play MWO 6-7 days a week and the legendary founder tag gives away for how long I've done that. Bad evening after work when knackered say just an hour, a sunday with 12 man/practice or when helping new players I can be on from 7.30am to midnight with a couple of hours for dinner.
The difference in hours is astonishing and it makes my cost per hour rather small despite having every pack PGI have released. Compare that to every other new FPS shooter I've played in 2013-14 and its laughable (mainly because they were awful, full of hackers, really don't have much ongoing content and just didn't fit my playstyle). Or compare it to that meal with my daughter if you want a horrendous cost/hour!
For me as an old fart with grown up children, divorced, mortgage paid and a decent job its not even a question despite the flaws (that I also see in so many other games). Particularly as I've been a rabid House Davion mechbunny since 1984 when I was inculcated into this cult (hobby) by a group of friends.
In many ways I look at it as helping fund PGI's ongoing development costs.. same way I did all the money I dropped into Star Citizen and that dwarfed MWO.
Edited by Remarius, 05 April 2014 - 12:10 AM.