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Confirmed: No Browser For Private Matches

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#281 Roadbeer

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Posted 06 April 2014 - 08:13 PM

View PostNovakaine, on 06 April 2014 - 12:12 PM, said:

Not to worry the lobby system will be shut down in 90 days from start time.
Lack of players or lack of interest you pick.
Refer to Nova's wild eyed theory.

NOPE
Hare-brained ideas are the ones that PGI clings to the hardest. They'll find a way to force usage during a data collection point to support their agenda.
Because the anecdotal evidence of the entire community is just an anomaly when stacked against their metrics of the larger majority.

#282 Bobzilla

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Posted 07 April 2014 - 06:39 AM

I wonder how elo scores are going to encorporate hours of practice in private matches.

#283 DaZur

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Posted 07 April 2014 - 07:21 AM

View PostBobzilla, on 07 April 2014 - 06:39 AM, said:

I wonder how elo scores are going to encorporate hours of practice in private matches.

As I understand it, there is no monetary or xp accrual while participating in private matches... so it stands to reason to preclude that it would not influence Elo either...

#284 Roadbeer

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Posted 07 April 2014 - 07:55 AM

View PostDaZur, on 07 April 2014 - 07:21 AM, said:

As I understand it, there is no monetary or xp accrual while participating in private matches... so it stands to reason to preclude that it would not influence Elo either...

I would agree with that, but since consumables are still charged (and I can assume the TK penality). It seems that they're only interested in removing benefits from playing in the private queues, and not the other items associated with playing a match

Having said that, Elo won't be a parameter to finding a match as you're inviting the other team to play you, but I find it hard to believe that PGI is going to take the steps necessary to exclude the data generated in private matches for determining Elo.

#285 Bobzilla

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Posted 07 April 2014 - 08:45 AM

I was pointing out that a player could become very good but not have the elo to reflect it.

#286 Roadbeer

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Posted 07 April 2014 - 08:48 AM

View PostBobzilla, on 07 April 2014 - 08:45 AM, said:

I was pointing out that a player could become very good but not have the elo to reflect it.

The inverse of that is that it also allows players to "game their Elo", which is, apparently an acceptable form of exploiting the system, but generating too many Cbills or XP isn't.

Regardless, it's an excellent question Bob, and I posed it to Russ on Twitter, I'll keep you posted

Edited by Roadbeer, 07 April 2014 - 08:48 AM.


#287 12Bravo

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Posted 07 April 2014 - 11:24 AM

Hopefully ELO will be counted in private matches.

#288 Roadbeer

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Posted 07 April 2014 - 11:40 AM

Bravo, I'm confused man. Again, not bashing on you but...



View Post12Bravo, on 05 April 2014 - 10:04 PM, said:


The idea is with the premium matches and being able to adjust the settings, it would be way to easy for people to game the system. I understand and support PGI's decision on that one.

So, you support PGI's position on not providing rewards in the Private Match system because of the ability to "Game the system"

and yet...


View Post12Bravo, on 07 April 2014 - 11:24 AM, said:

Hopefully ELO will be counted in private matches.


Which was just pointed out, can also be used to game the system.

So, I ask again, some gaming of the system is ok, but others isn't?

Because, and let me just give you a scenario. Say that somehow Elo comes into play when determining matching for CW. What's to stop a team from tanking the Elo for their second best weight class and hold it in reserve for CW, where they'll dominate the battlefield when using those mechs?

Seems to me, that would be a higher level of abuse than someone gaining CBills or XP at an accelerated rate, when all it effects is their personal equipment.

#289 12Bravo

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Posted 07 April 2014 - 11:50 AM

That is a valid point Roadbeer... How do you find the balance between the two though? I never really thought of people tanking their ELO in private matches for CW... I just thought about people playing a bunch of matching in private and that not coming over to CW... Hmmmm....

#290 Novakaine

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Posted 07 April 2014 - 11:51 AM

I'm of the opinion that elo indeed affects matchmaker.
Hence the difficulty in sync dropping, and and I think we've all seen it at various times.
And I don't see any reason for them to fix or change that for CW.
That elo species is just too invasive in this game, without a total programming overhaul of the matchmaking system.

#291 Roadbeer

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Posted 07 April 2014 - 12:04 PM

View Post12Bravo, on 07 April 2014 - 11:50 AM, said:

That is a valid point Roadbeer... How do you find the balance between the two though? I never really thought of people tanking their ELO in private matches for CW... I just thought about people playing a bunch of matching in private and that not coming over to CW... Hmmmm....

The balance between the two IMO is, you have to go all or nothing.
If you're going to say we can't do X in private matches because of reasons, well, you can't do Y in it either, for the same reasons. You can't say "we're not going to reward Cbills in Private Matches, but we're going to charge you consumables", You can't say "We're not going to give you XP in Private matches, but we'll allow your stats to refect in your Elo"

You're punishing the 99% because of what the 1% might do.

I hate to get all black and white on this, but if you're going to tell me I can't have Cbills, I'm going to tell you you can't have Elo adjustments for the exact same reason. Someone might exploit it.

#292 Roland

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Posted 07 April 2014 - 12:21 PM

View Post12Bravo, on 07 April 2014 - 11:50 AM, said:

That is a valid point Roadbeer... How do you find the balance between the two though? I never really thought of people tanking their ELO in private matches for CW... I just thought about people playing a bunch of matching in private and that not coming over to CW... Hmmmm....

Given that private matches don't actually use a matchmaker at all, and are invite only, Elo won't exist in them at all.

#293 Roadbeer

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Posted 07 April 2014 - 12:22 PM

View PostRoland, on 07 April 2014 - 12:21 PM, said:

Given that private matches don't actually use a matchmaker at all, and are invite only, Elo won't exist in them at all.

Well, it's true that it wont be needed for the Private Match System. The point is that the results of those Private Matches being reflected in a players overall Elo

#294 Suko

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Posted 07 April 2014 - 01:02 PM

PGI is trying to hit their "milestones" to prove to the community that they've changed. They're trying to show that you can trust them now (and give them your money). See, they're making their deadlines...even if they have to strip out nearly every worthwhile feature to do it. I mean, a car is still a car, even if it is missing its wheels and transmission. Right?

Edited by ShadowVFX, 07 April 2014 - 01:02 PM.


#295 Roland

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Posted 07 April 2014 - 01:16 PM

View PostRoadbeer, on 07 April 2014 - 12:22 PM, said:

Well, it's true that it wont be needed for the Private Match System. The point is that the results of those Private Matches being reflected in a players overall Elo

No, I doubt that it would.. And really, it wouldn't serve any purpose to reflect it in your public Elo rank.

Private matches in any game are generally considered "unranked".

#296 Chemie

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Posted 07 April 2014 - 01:30 PM

No need to game your ELO because with only 3 buckets, they have effectively eliminated ELO from MM.

#297 Roadbeer

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Posted 07 April 2014 - 01:32 PM

View PostChemie, on 07 April 2014 - 01:30 PM, said:

No need to game your ELO because with only 3 buckets, they have effectively eliminated ELO from MM.

LOL, good point.

Don't know why they even bother anymore with Elo. Just take the W/L ratio and dump them into either:
Bads
Meh
Metahumpers

Call it good.

#298 Chemie

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Posted 08 April 2014 - 03:13 AM

What I don't get is why don't they go back to just matching chassis like old MM.

Instead of 3-3-3-3 just make sure for every medium on one side, the other side has it. Much less chance of breaking MM with too many of one chassis. Throw in the useless 3 buckets of skill to round things off.

Instead, we go full circle to the wrong point.

MM originally matched chassis but not skill
Next we had 2800 buckets of skill and no chassis/weight matching and often you had games with 8 assaults vs none. Skill really did not impact the outcome for that imbalance.
Now we get 3-3-3-3 with no skill matching. Now the queue will break for teams and for assault/heavy players. In fact it might not break because of too many of those but too few of a chassis. If there are not enough mediums, no one gets a game.

Why?

Edited by Chemie, 10 April 2014 - 12:59 PM.


#299 wanderer

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Posted 08 April 2014 - 04:30 AM

If you really want amusing, having "farm" accounts in private gives you a whole range of easily-tanked ELOs that'll still be earning money if allowed, meaning you can farm yourself some wonderful scrub-hunters for public play. Just keep playing em against each other until you've dodged the hardmode grind, go stomp pubbies with practiced ease and plenty of C-bills.

Being able to "fix" matches and earn rewards is wide-open for creative abuse. Privates should neither give rewards nor cost rewards given for game-play (such as C-bill consumables or R&R).

#300 Sharknoms

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Posted 08 April 2014 - 04:42 AM

I wonder what PRIVATE stands for... :P





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