PV Phoenix, on 27 October 2014 - 10:05 AM, said:
And how are we going to get those battletech fans to come sign up/come back? Content. Content requires money, which requires players. Losing players means losing money. This is about not losing players.
I debate here because what is the point of having content if new players cannot afford to buy any of it before they get bored and leave?
The rest of your response is part of your toxic nature and from what I've seen from other pointlessly hostile posts from you to others deserves no response. I'd just hit a mute button if there was one.
As much as I would like to debate what rewards are worth how much, the system would require much more work to make more rewards so for the sake of simplicity and saved time (and to finally get other content like CW) that is why I support a simple bump in rewards rather than another rewards revamp.
It has nothing to do with content. MOAR MECHS, or even getting into Rotary Autocannons and Protomechs, isnt going to get them to come aboard.
Theyre not here for the same reason they werent in any other Mechwarrior game. Its a bad translation. It takes a thinking mans game and turns it into an action game.
Game mechanics are why they arent here. It has nothing to do with the grind or payouts. Most battletech people I know here, arent the Pokemon types. They arent trying to collect a ton of content and content isnt making them pleased with the game. Its game mechanics. Its how it actually plays. Its the small maps, its the lack of strategy, its the speed of the game, the time to kill, the lack of strategic layer, etc.
For most battletech people immersed in the lore and ruleset, making millions of cbills is just a bonus. Generally payments of contracts in the board game are rather small and arent paying to buy new mechs, but repair the ones you have (depending on the timeline though)
And you can always spend money to avoid it.