IMTatsu, on 02 July 2012 - 02:09 PM, said:

Posted 03 July 2012 - 11:36 AM
Posted 03 July 2012 - 11:39 AM
Edited by Rex Goliath, 03 July 2012 - 11:45 AM.
Posted 03 July 2012 - 02:01 PM
Posted 03 July 2012 - 02:11 PM
Posted 03 July 2012 - 02:22 PM
Posted 03 July 2012 - 02:36 PM
Posted 03 July 2012 - 10:26 PM
Rex Goliath, on 03 July 2012 - 11:39 AM, said:
Edited by Beazle, 03 July 2012 - 10:31 PM.
Posted 03 July 2012 - 11:30 PM
Edited by Voyager I, 03 July 2012 - 11:32 PM.
Posted 03 July 2012 - 11:34 PM
Voyager I, on 03 July 2012 - 11:30 PM, said:
Posted 04 July 2012 - 01:03 AM
Voyager I, on 03 July 2012 - 11:30 PM, said:
Posted 04 July 2012 - 01:19 AM
Edited by Amberlance, 04 July 2012 - 01:19 AM.
Posted 04 July 2012 - 01:40 AM
Landeraxe, on 29 June 2012 - 07:23 AM, said:
Posted 04 July 2012 - 01:47 AM
wanderer, on 29 June 2012 - 09:39 AM, said:
Posted 04 July 2012 - 01:47 AM
Cole Christensen, on 29 June 2012 - 06:26 PM, said:
Edited by Baalzammon, 04 July 2012 - 02:28 AM.
Posted 04 July 2012 - 01:59 AM
Blaze32, on 29 June 2012 - 01:09 PM, said:
Edited by Lavi, 04 July 2012 - 02:02 AM.
Posted 04 July 2012 - 02:07 AM
Even though the literal rules of engagement, as defined by game mechanics, may allow for a wide range of behaviour, it is important to recognise the lessons of past societies (or game environments) and learn from them
from Ghost Dog: Way of the Samurai, directed by Jim Jarmusch
Posted 04 July 2012 - 02:08 AM
Posted 04 July 2012 - 02:13 AM
Eric Portenelli, on 29 June 2012 - 07:15 PM, said:
0 members, 2 guests, 0 anonymous users