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Minimap Big Thread (Threads Will Be Merged)



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#61 Alistair Winter

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Posted 20 June 2016 - 06:42 AM

View PostDavers, on 20 June 2016 - 06:40 AM, said:


Did I miss an announcement somewhere?

http://mwomercs.com/...-w-cliff-notes/

plz subscribe to my forum account :P

But yes, both are confirmed.

#62 L A V A

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Posted 20 June 2016 - 07:38 AM

Agreed, this is a step forward and it will increase situational awareness.

At the present, every time I look at my full map, my mech stops. Posted Image

So that problem goes away.

Once they implement zoom, you will be able to change the mini map based on the tactical situation.

As for figuring out where is your dire... I use "Q" for that. Can't imagine folks having a problem figuring who is where.

As for the command wheel... nope. The symbols just clutter up the screen.

Full out zoom will be especially handy for drop commanders and scouts.

Initially, this change will suck. But once zoom is implemented, you will wonder why this wasn't implement eons ago.

LAVA

#63 MrJeffers

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Posted 20 June 2016 - 07:48 AM

View PostAlistair Winter, on 19 June 2016 - 11:53 PM, said:

Meh. I don't see why people are acting all crazy.

Russ said they would work on a zoom feature next, and this zoom feature will probably be implemented July or August.


Except Russ didn't say that or anything to that effect.

He said (@ about 42:40 in the youtube video http://mwomercs.com/...hive-on-youtube) that the new mini-map is going to roll out and 'we are going to live with it for at least a month' without any hot fix. After that month there might be changes. Then at 43:20 'maybe it would be nice if we had a zoom function so we could zoom in on that mini-map'.... 'maybe we could add that'.

There is no committed plan that there is going to be a zoom function, you are being optimistic and read way too much into it and are totally seeing the glass half full instead of empty as another poster said.

Sure there are some pros to the full map many of which you listed later, and it sounds like there is some icon stacking feature for mechs that are near each other that should help with identifying tight groupings. Also, I assume the unit type indicator will also be for friendlies so that is a big plus to me as well.

But really with the information we have now, zoom should have been part of the base design feature, not a 'we might look at it and might add it later' idea.

Edited by MrJeffers, 20 June 2016 - 12:02 PM.


#64 PhoenixFire55

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Posted 20 June 2016 - 07:56 AM

Oh man, some clueless people ...
How will a zoomed out minimap help anyone, let alone a commander placing orders on maps like Forest Colony where the entire fight is taking place with 2x2 squares while the map itself is 15x15 squares?

#65 RussianWolf

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Posted 20 June 2016 - 08:08 AM

View PostEgg Fu, on 20 June 2016 - 06:01 AM, said:


Or maybe spend more money so they can hire another coder?

Tried that for 3+ years.... yet here we are.

#66 RussianWolf

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Posted 20 June 2016 - 08:12 AM

View PostL A V A, on 20 June 2016 - 07:38 AM, said:


At the present, every time I look at my full map, my mech stops. Posted Image

So that problem goes away.

LAVA

Ummmm, you can turn that off in your options. Called Throttle Decay.

#67 Yellonet

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Posted 20 June 2016 - 08:18 AM

View PostEgoSlayer, on 19 June 2016 - 09:03 PM, said:

Take a look at the Phoenix Hawk cockpit preview video at about the :48 second mark where it shows the new mini-map in action.
http://mwomercs.com/...se-3-days-left/

The "self" triangle is taking about about 1/6th of the grid space on Frozen city. It's going to be useless once there are >6 mechs in the same grid. At least on frozen city's scale.

That looks great!

#68 Dawnstealer

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Posted 20 June 2016 - 08:20 AM

Support the map on a second monitor.

#69 MadcatX

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Posted 20 June 2016 - 09:54 AM

View PostNovakaine, on 20 June 2016 - 06:14 AM, said:

I wonder what bunch of morons were even calling for this.
In the heat of combat the map will be absolutely useless.
And as far as zooming it in, well let's say June 2017.
Another absolutely dumb idea from the PGI Dumb Idea Dept.


People look at the minimap in the heat of combat?

Usually I just stick with using my eyes and a bit of battlefield awareness since the advent of ECM made relying on both the minimap or the dorito a crutch. As for seismic not being able to give as precise information as it used to, well, I remember a time when there was no seismic and can't say I had many problems back then.

I will agree that the size shown (entire map) is not necessary because it's vary rare the entire map is used, my opinion is expanding by a few grids what the minimap shows is what I would have preferred.

We'll see how this plays out.

#70 Jables McBarty

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Posted 20 June 2016 - 10:06 AM

View PostL A V A, on 20 June 2016 - 07:38 AM, said:

At the present, every time I look at my full map, my mech stops. Posted Image

So that problem goes away.


View PostRussianWolf, on 20 June 2016 - 08:12 AM, said:

Ummmm, you can turn that off in your options. Called Throttle Decay.


Actually, that is something quite separate--I emailed support about this long ago.

I use throttle decay for the ASDW buttons, but I also regularly use the Numpad to set throttle %. If you have throttle set to 100%, you should be able to open BG or the scoreboard without losing throttle--again, this is what support tells me.

And sometimes, I can set throttle to 100%, open the BG, and maintain 100%. And sometimes I do that and I stop moving. It's inconsistent and during various patches I have tried to record 'mech/map combos where it works and doesn't and submit that to support.

View PostL A V A, on 20 June 2016 - 07:38 AM, said:

Agreed, this is a step forward and it will increase situational awareness.

At the present, every time I look at my full map, my mech stops. Posted Image

So that problem goes away.

Once they implement zoom, you will be able to change the mini map based on the tactical situation.

As for figuring out where is your dire... I use "Q" for that. Can't imagine folks having a problem figuring who is where.

As for the command wheel... nope. The symbols just clutter up the screen.

Full out zoom will be especially handy for drop commanders and scouts.

Initially, this change will suck. But once zoom is implemented, you will wonder why this wasn't implement eons ago.

LAVA


I'm not completely pleased with this change--and the command wheel I think is a classic hamfisted implementation--but I'll say that as a scout, it will be nice. Often it is very difficult to call out a grid square when it is beyond your minimap's range and you aren't facing north (and so you need to do some quick mental calculations to figure out row/column the enemy is on).

Same for the "Q" trick--I check on my assaults all the time :)

But once the battle closes...

#71 Aresye

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Posted 20 June 2016 - 10:20 AM

View PostTarogato, on 20 June 2016 - 01:25 AM, said:

Hmmm, I've never heard that before. But I'm sure it's one of three hills that I can think of. E3, F7, or H4?

It's the E4/E3 hill.

#72 Novakaine

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Posted 20 June 2016 - 10:40 AM

View PostMadcatX, on 20 June 2016 - 09:54 AM, said:


People look at the minimap in the heat of combat?

Usually I just stick with using my eyes and a bit of battlefield awareness since the advent of ECM made relying on both the minimap or the dorito a crutch. As for seismic not being able to give as precise information as it used to, well, I remember a time when there was no seismic and can't say I had many problems back then.

I will agree that the size shown (entire map) is not necessary because it's vary rare the entire map is used, my opinion is expanding by a few grids what the minimap shows is what I would have preferred.
We'll see how this plays out.


Well I for one do.
The mini map is not a damn crutch.
It shows the ebb and flow of the battle, is that one mech going left or is it the whole damn company sliding to flank you.
I mainly drive a lurm boat so it helps me with fire control and area suppression.
Just imagine a fighter pilot with his bag of Doritos on his heads up display.
Come on people get a damn clue.
Throw hat on floor and kicks the wall.

#73 razenWing

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Posted 20 June 2016 - 10:47 AM

Allistar: You are frustrated that we are not getting the "big picture." First of all, that's a big IF that it comes out in July or August. What if it doesn't? what if it never comes out?

Even you have to agree that the current "see the whole map" is just stewpid (why is that word censored). Again, that minimap? Is technically your RADAR, it's not supposed to function as a a true MAP. If that part of the concept can't be grasped, then no discussion can really continue.

With that, the PGI logic is... your radar field changes base on your playing field? That doesn't even make a single lick of sense. (Again, I note that Polar Highland is NOT the same size as Mining Collective)

You want to know what's a good well-thought out "mini-map?" Download the Mektek version of MW4, where you can have both the MAP (of what PGI is trying to roll out right now) AND radar displayed at the same time in a form of switchable toggle. If they did that, NO ONE would complain. It's the fact that it's FORCED upon us with no changeable option, that's the BS part. (Actually, I am not sure if that's mektek's work, but it's for sure in the mektek version, as I can't recall what the original MW4 is like)

Now, until they rolled out the fix, to make it so that we can reset the "map" to look like how it is right now. (And that's another point, why can't we have doritos WITH the class information? Why does it have to be one or the other? This is just stupid on so many level, but I digress as I said I am not aiming to discuss the merit of that in this thread)

And then there's the issue, why can't they delay this "feature" until ALL the peripheries are completed? Why do they have to release it prematurely to break something that almost nobody complains about? No command wheel? Guess what, we've been living fine without 1, going another 2-3 months without one is not going to kill anyone. First of all, given the lukewarm reception to the command wheel announcement, PGI should have known to tread the water carefully.

Now, because of something that's great if it's a pure add-on, but we just found out that it's not... it actually broke something???? You think more newbs will appreciate what they do? Or more people will quit because of this utter stupidity?

If you gotta make the minimap the way it is unlike the smart way like in MW4, fine... FINISH IT first. Don't roll out a product half *** and tell people that they "MIGHT CONSIDER" fixing it later.

So I ask you sincerely, what if they NEVER add the fix? What if the zoomable feature won't be implemented for another year? 2 years? Will you still think this "mini" map is awesome and we are just "missing the point" then?

Steve Jobs: "Hey Apple fans, we are excited to announce the new Iphone X, except the phone antenna doesn't really work, it might get fixed in a month or two. In the meantime, try to live with Wifi!"

Last thought, I sincerely hope you are right that this "zoom" feature will be added in a month or two. But I have far less faith than you do that PGI will actually do this. Just mark my word, June 20th, 2016. If they have it by August, you can make me eat it. Otherwise, I am going to subscribe to you with a daily "I told ya so" private message.

Edited by razenWing, 20 June 2016 - 10:57 AM.


#74 Appogee

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Posted 20 June 2016 - 10:49 AM

View PostAlistair Winter, on 19 June 2016 - 11:53 PM, said:

Meh. I don't see why people are acting all crazy. Russ said they would work on a zoom feature next, and this zoom feature will probably be implemented July or August. Yeah, they could have delayed releasing the new minimap, but remember that the new minimap is connected with the new command wheel. (And apparently, both these things are connected with the upcoming Infotech stuff, but I'll take that with a grain of salt)


I'd rather they held both off for a month and delivered a fully-functional minimap and command wheel, rather than a functional command wheel and a broken minimap.

#75 wanderer

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Posted 20 June 2016 - 11:00 AM

Quote

We gained the ability to see the whole map all the time, which is a big deal because pugs looking at the minimap will only ever see their immediate surroundings (and miss their assault lance getting swarmed by light mechs on the other side of the map, for example)


PUGs are herded by red squares. Period. It's funny-sad in solo queue to watch an enemy blip, the entire forces turns that way, blip goes away, a new one pops up and suddenly the entire team changes heading, etc. etc.

I'd rather have full functionality later than going blind now, having seismic crippled, and the already wobbly "pillar" of info warfare turned into the equivalent of Assault Hoverjets™.

Installing a partial "feature" that impedes gameplay with the promise of "it'll work later, promise!" is a terrible idea.

#76 RussianWolf

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Posted 20 June 2016 - 11:03 AM

View Postwanderer, on 20 June 2016 - 11:00 AM, said:

PUGs are herded by red squares. Period. It's funny-sad in solo queue to watch an enemy blip, the entire forces turns that way, blip goes away, a new one pops up and suddenly the entire team changes heading, etc. etc.

I'd rather have full functionality later than going blind now, having seismic crippled, and the already wobbly "pillar" of info warfare turned into the equivalent of Assault Hoverjets™.

Installing a partial "feature" that impedes gameplay with the promise of "it'll work later, promise!" is a terrible idea.

par for the course for PGI.....

unfortunately

#77 razenWing

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Posted 20 June 2016 - 11:10 AM

You know, I am beginning to think that all these "changes" and comments about how Russ doesn't like "poking" is just a way for us to quit. Like, he doesn't know the end game, but he doesn't want people that casually spend 200 dollars on this game to sue the crap out of him in a class action suit.

So maybe this is just a clever way to make the product SO BAD, that we leave voluntarily. Maybe in a few month, he can shut down the game and the server, take all the money he raked in from the pre-ordered mechs, and claim no responsibility because he can only get 200 people online.

Well played, Russ... well played...

#78 wanderer

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Posted 20 June 2016 - 11:12 AM

So basically, you're saying this the videogame version of "The Producers".

Is it Springtime for Russ in Vancouver yet?

#79 LordKnightFandragon

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Posted 20 June 2016 - 11:26 AM

PGI should add a map zoom feature like Battlefield 2 nad 2142 had, pressing like N or something, zoomed the map in and out on 3 different settings. "Up in your face", Semi sorta zoomed out, and PGI's Jun21st Map settings.

#80 Zolaz

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Posted 20 June 2016 - 11:27 AM

Russ doesnt look at his minimap during the game and doesnt expect you to either. Everyone agrees that Russ is the benchmark for this game. Russ knows what is best because Reasons and Metrics.





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