

#441
Posted 21 June 2016 - 01:38 PM
#442
Posted 21 June 2016 - 01:38 PM
Yellonet, on 21 June 2016 - 01:35 PM, said:
Its not a crutch. You calling it that doesnt make it so

Edited by Stone Davion, 21 June 2016 - 01:38 PM.
#444
Posted 21 June 2016 - 01:39 PM
#445
Posted 21 June 2016 - 01:39 PM

#446
Posted 21 June 2016 - 01:39 PM

Only they released it half done and butchered almost beyond recognition.
#447
Posted 21 June 2016 - 01:39 PM
#448
Posted 21 June 2016 - 01:40 PM
#449
Posted 21 June 2016 - 01:40 PM
#450
Posted 21 June 2016 - 01:43 PM
Quote
It's apparently the PGI-MVP knockoff of WoT mapping. Only it's not even minimally viable.
It's a failure.
Quote
You must be new here.
#451
Posted 21 June 2016 - 01:41 PM
627, on 21 June 2016 - 01:33 PM, said:
You can't see the domination circle on some maps.
The player arrow shows your leg orientation instead of torso, so you don't know in which direction you actually look. For that you need the compass on *top* of the UI.
It is not that I don't want any changes, but the minimap should be a help for orientation. But in fact we just got the battlegrid downsized to like 120 pixels and that is too tiny to be useful.
I wouldnt make the icon bigger but thinner. The lines need not be so fat. im 1080p at 24" if anyone need to know. The icons could have been different too as well as slimmer. A fast mover could be a "<" an assault a "Square" meds and heavy "upward triangle" "O" These can over lap and still be easily differentiated.
Yet my bigger grippe is that the icons are "fat" make the lines thiner and smaller too.
#452
Posted 21 June 2016 - 01:41 PM
How could they have gotten this wrong?
Edited by M A N T I S, 21 June 2016 - 01:42 PM.
#453
Posted 21 June 2016 - 01:42 PM
Stone Davion, on 21 June 2016 - 01:37 PM, said:
#454
Posted 21 June 2016 - 01:42 PM
Appogee, on 21 June 2016 - 01:30 PM, said:
However, taking away the auto-rotation
Best part is auto rotation is often a setting in other games. I personally HATE my minimap in games being locked to North at the top.
#455
Posted 21 June 2016 - 01:42 PM
The dis-orientation of others seems to be your crutch.
#456
Posted 21 June 2016 - 01:43 PM
#457
Posted 21 June 2016 - 01:43 PM
Quote
The way MWLL did it was they had a radar on the left side and a map on the right side on the cockpit
Thats better than what MWO has because you avoid information overload of trying to having everything on one tiny screen.
I actually like this early MWLL prototype hud the best though. This is what MWOs hud shouldve been more like. The radar is in the center, the map is in the upper left, and you get HTAL as well as paperdolls.

Edited by Khobai, 21 June 2016 - 01:48 PM.
#458
Posted 21 June 2016 - 01:43 PM
I know what PGI did....
they looked at tactical military maps and decided "hey, we need that as our minimap",
this is what they wanted

but they don't understand how useless that is in a real time situation
#459
Posted 21 June 2016 - 01:43 PM
SuomiWarder, on 21 June 2016 - 01:30 PM, said:
I would say it is the same as writing out a turn list while looking at a paper map and imagining where you car is headed to know if left or right is the desired direction. But maybe that is a mostly lost skill these days.
I'm the best person I know at reading actual paper maps. Have bailed people out of getting lost on road trips multiple times with a map and 2 minutes.
This minimap however, is absolute garbage. I play lights lately. It's just too small. I'm playing on a 50 inch TV. The new icons are cool, whatever, but more than 3 mechs in the same GRID SQUARE is just a red blob. I need to use the damn arrow to determine my leg facing now? That's rookie ****. Give us zoom, and mech facing on the minimap and this new one will be usable. Right now it's a handicap, not a useful tool.
#460
Posted 21 June 2016 - 01:45 PM
Yellonet, on 21 June 2016 - 01:35 PM, said:
Instilling more "skill" in the game comes at the cost of dislodging players permanently. Nausea is never a good thing to report. This is too much of a change, too quickly, without player options.
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