MischiefSC, on 27 December 2015 - 09:33 PM, said:
@tractor Joe
I sorta went over all that in a post to sandpit. What you're missing is that currently with LRMs I can do all that as good or better with direct fire. The goal is to let lrms consistently do all that as well as acs or lasers.
At any Tier level. I'm not talking about comp tier meta play I'm talking most T2 or even t3. Currently lrms are flat out inferior to any df weapon, for reasons discussed prior.
The problem is df as a primary fire mode is bad. Not "evil" but a mechanic that is inherently binary (as in great or terrible, feast/famine) or if it's not clownshoes broken op.
You can't balance it to that.
So balance it to df and keep idf as a harassment secondary fire when someone is tagging/narcing them.
You'd get a good weapon that would be viable in a mixed loadout.
I really don't think you can though, can you respond in 4 sec to a teammate in trouble 800m away? can you use 1 mech and watch both flanks and shut down a flanking push? Even when its at the far end of your line? I don't bring defensive weapons my defense is a mean offense, so when I talk about a secondary group Im talking about a secondary group I can fight offensively with. Erll, pairs of cannons, LPL etc. My KTO 19 is a peerfect example, 4lrm5 2LL running 95kph, 700-900missiles. Thanks to quirks it nearly matches the KTO 18's rate of fire with one less launcher. This isn't a just incase I can't get locks deal, Im trying for crits where the lurms have ripped their armor off and fight with both. This is so effective that if I catch them alone I'll walk right out in the open to stay on them as they run.
I don't run exclusively lrms, I have several meta builds. I run BKs in CW sometimes 3 of them. This is not a lack of understanding the meta or why lasers are the meta. I'll go as far as telling people AC20 may be fun but 4ml does the same thing at the same range for 4t.
I know the short comings of the meta and there are plenty.
Need to get something clear here. These preconceived notions about how Lurmers play. Whats a boat? The only time I've ever run an all lrm build is derpin in my Oxide. I don't know any experienced lurmers who do it. The problem is someone says boat we the lurmers think X and others think Y and then try to frame the conversation from Y just being how it is. That is irritating BS strawman argument.
Just yesterday had a match where a guy with a narc asked if anyone brought lrms, 3 of us did and on Tourmaline you can pretty well guess the result, well they come back in chat about noobs with Lrms as we shredded them making our little narcer rich as Blake. That is humorous and they got the reply "thought only noobs died to lrms?" Whats not is when someone asks if we have lrms or ask people to remember to lock and some tryhard on our team starts raging about LRMs calling people noobs.
People act as if there are no players who know the shortcomings, work arounds and still like to play this weapon system and do well. Its another strawman built on opinion.
Now back to the proposed changes, I get where you are going, trust me I do and my reply is you really don't want the meta to shift there. The changes you propose will only double/triple the kills I average. Faster speed, lower arc and LOS lock. If I was thinking about my own gain I would be cheering you on but as a lurmer Im telling you, this would wreck havoc and further screw balance. I would keep the same builds Im running now, basically play the same way, the only change I might make is less ammo because hit ratio would go up, that tonnage would go into more 2nd group power or speed.
Edited by Tractor Joe, 28 December 2015 - 07:05 AM.