Wintersdark, on 28 December 2015 - 09:27 AM, said:
I won't touch What Should Have Been, that's a pointless discussion now. But the scrap the public queues? Distribute them - that is, essentially all the players in the game to the training academy (wut? That's not even a game) and Solaris, which doesn't exist? What's the game design for Solaris? Not fluffy background stuff, actual game design?
Sorry, but that went far off the deep end right there.
Seriously?
It's called PGI finally coming up with a solid plan to remove all the
"once fillers that are now major features"© and replace them with what should have been there in the first place (i.e. a more functional "The Game", as in Community Warfare)
and/or (and this is the key part

) speed up the development of an additional feature they have already mentioned to compensate for past (or is it continuing?

) deficiencies in their vision, planning, design, and implementation.
Because right now after over three years, from my point of view (and I am sure others share the same), it very much looks like PGI is still in reactive instead of proactive mode.
Screech, on 28 December 2015 - 09:31 AM, said:
That seems to be their solution to all of MWO problems, to kill the one aspect of the game that is doing well. Not sure where the bad idea came from but they are doubling down on it at every turn. I think it is a mixture in equal parts of sour grapes and cyanide.
See above.
Unless of course people are satisfied with just the fillers and nothing but the fillers all this time. Those and the worse than half-baked implementations that we have now.
That's a "minimally viable product" for ya!
Edit:
You saying that the fillers are "doing well" is actually a very apt description of the current state of the game (i.e. MWO, PGI, and player base).
As for your "sour grapes and cyanide" comment, all I can say is LOL!
Edited by Mystere, 28 December 2015 - 09:52 AM.