Kjudoon, on 28 December 2015 - 07:51 PM, said:
False analogy. Let me correct it.
LRMs are not a rock. They are a very good hammer that other people got mad people it was not driving nails the same way as them and was superior because it could hit the nail without even being seen.
Essentially, LRMs got told to drive nails while holding it with 2 fingers... in the middle of the handle... and hitting it with the claw. THEN it was declared 'fair' to the other hammers.
Give the following defensive techs to energy and ballistic weapons and you will see how unfair this has become.
What if warnings were made when a DF weapon's target reticule is aiming at you.
Provide an AMS like system that decreased damage on all ballistic or energy weapons inside its radius
ECM prevents weapons from firing at all or reduces the chance to hit to 10%
People would lose it.
So don't claim that LRMs are being judged equally. They are not because the comparison has been deliberately flawed and biased against them first. To claim otherwise is a lie.
Sorry, but no. In the free market of play in the game LRMs are inferior to direct fire. Universally. Better perhaps than MGs and Flamers but otherwise inferior to just about any direct fire weapon. They are a rock. Can you use them to drive a nail? Sure. Poorly, but sure.
Why are they inferior? Is it intentional? Absolutely it is because if they are able to inflict damage as effectively and reliably as DF weapons then they are absolutely superior to DF weapons, because shooting someone who can't shoot you back > shooting someone who can't shoot you back. When LRMs did CT damage almost universally (which is about as close as you can get to accurate/consistent fire with a locking weapon compared to a manually aimed weapon) they were the meta and anyone/everyone could use them pretty much as well as anyone else.
All the counters and gimps to LRMs exist because IDF is a terrible mechanic to try and use in a FPS game. We've already been over this. You liking it has nothing to do with it being factual, which it is. A locking IDF weapon is broke as **** in terms of balance, so it gets nerfed into near uselessness because otherwise it makes all other weapons obsolete and removes the FPS skillset from the game.
If all DF weapons let you shoot people through low terrain from 1,000m away if anyone on my team could see you it would make for a pretty silly game. If it let you 'lock' the target and gimbal weapons so I just needed to sorta point at you instead of aim precisely and lead the target it would also be a pretty silly game. Nobody would play it.
LRMs are a rock, they are not a hammer. They are a bad weapon and there really isn't any good reason to take them aside from giggles and variety. In pug/group queue you can use them in lower tier play and have a laugh but, again, as stated before because they are locking weapons, slow travel time, etc. all the things introduced to keep them from being clownshoes OP they are more dependent on the targets skill than the users skill.
I've already discussed ways to change that and keep them in balance with the game. That essentially involves making them work more like they do in TT. A support weapon in a 12 v 12 moba game was never and will never be a good idea; either they are so effective there's no point in taking anything else and you've got 12 v 12 IDF warz (like we had for a while with CT seeking LRMs and head seeking LRMs or super fast LRMs) or they're inferior in which case bringing them shorts your team 1 person on the line. That's only OK when neither team is good enough to really be fighting 12 v 12 but is instead 12 individuals wandering around hoping to shoot 12 other individuals.
You're saying you want LRMs to be OP. I've had this argument with people about PPCs - they wanted PPCs to be superior to all ballistics, cuz.... reasons? You're saying the same thing. You want the game decided by locks and IDF and the FPS/twitch/aiming skills that generally define FPS to be largely irrelevant. You want the game balanced around T4/T5 play and everyone to have to effectively play that way. Not only is that a terrible idea but it's fair to say it's never going to happen.