Kjudoon, on 28 December 2015 - 09:40 PM, said:
No it's not a terrible mechanic. FPS players who can't deal with rocks being thrown over a wall should be ashamed of themselves.
That is bad game design and ignorant criticism..
NO game should have a weapon that has no purpose. But that's the core problem of PGI I think in this whole issue.
Your solution. Either make them all 1000m streaks at AC speeds or convert them all to LBx weapons.
That is NOT an improvement. that is an elimination.
You do not get the concept of 'distinction without difference'. If there IS a difference, define it please. It better be substantial functionally.
I get that you want to keep LRMs as fire-and-forget IDF weapons. I get that. You want to believe, really really want to believe, that balances in a FPS environment.
You're wrong. We've been over it, you're strawmanning the ideas put forward because it's a lot easier than trying to address points that are logical and reasonable with one of trying to make an OP imbalanced mechanic (locking IDF in a FPS MOBA) optimal.
You want to balance the game around T4/T5 play. If you don't get the existing difference between ballistics, lasers and SRMs and how LRMs with a fast, flat trajectory fit into that (I have explained it, repeatedly, in several posts in this thread) I'm not going to do it again. Nobody ever talked about 'fast streaks' or 'LBx weapons'. Nobody. Ever. Except you. Those are your creations, your ideas that everyone has said is bad. You created those bad ideas and then attributed them to me and anyone talking about making LRMs work and be worthwhile in the game. You created a bad argument and then argue against it.
We've also been over, repeatedly in this thread and 100 others, why locking IDF is bad. Why inherently it's not controlled by the user but by the target, is it something that can reasonably and effectively be avoided. If it can be then it's crap when people learn how to do so. If it can't be then it's broken OP. Again, low skill cap because of that.
But we've been over this. I can't say if you're either unwilling or unable to get those points but it's largely irrelevant. LRMs as locking IDF weapons don't work in MW:O. They never have, they never will. They might in T4/T5 environments but you can work flamers and MGs there or whatever frankenbuild you want because you can always count on the poor decisions of your opponent to offset the poor design of your mech.
You repeatedly try to disingenuously dismiss 'rocks thrown over a wall' and such. The problem of course is that we have had better LRMs in the past and we have LRMs currently and we have seen and still see how their use actually plays out. Your arguments are based on pretending that somehow that isn't what happened or it only works that way because.... people just don't want it to work the way you want to pretend it should work.
LRMs are bad. Until they are brought into line as DF weapons they will always be bad. PGI won't do that, because PGI doesn't fix broken things it just breaks other stuff until it's all broken together, so LRMs will always be bad. We just might periodically get other terribad changes to stuff related to them.