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"get Your Own Locks"

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#61 Navid A1

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Posted 26 December 2015 - 06:32 PM

View PostKraftwerkedup, on 26 December 2015 - 06:30 PM, said:


No dude, theyre chasing and murdering your team mates. They are not running from you in fear.

When I hear LRMers say stuff like this, I think about that little toaster from Fallout New Vegas, the Old World Blues DLC. Or like, a 3 foot tall Napoleon...on helium.


Theory crafting much?

Try it.
if it works in T1 solo queue... it works anywhere Posted Image

you'll be laughing non stop

#62 Kraftwerkedup

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Posted 26 December 2015 - 06:37 PM

T1 Solo Queue is basically nothing more than everyone whose been playing all year. Even if youre bad, youll end up there eventually.

Yeah I want to see some Lurmboats in this upcoming cash tournament.

Oh. My. God.

That hopefully is going to be an eye opener for people, when the epic tryhards walk away with a ton of cash and show everyone how you actually play this game.

#63 Navid A1

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Posted 26 December 2015 - 06:54 PM

View PostKraftwerkedup, on 26 December 2015 - 06:37 PM, said:

T1 Solo Queue is basically nothing more than everyone whose been playing all year. Even if youre bad, youll end up there eventually.

Yeah I want to see some Lurmboats in this upcoming cash tournament.

Oh. My. God.

That hopefully is going to be an eye opener for people, when the epic tryhards walk away with a ton of cash and show everyone how you actually play this game.


Since when Lurmboats became competitive?
lol


Lurmboats are for having fun man!

#64 Kraftwerkedup

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Posted 26 December 2015 - 06:58 PM

Thats my point!

So anyone asking me to help them have fun, when theyre not being as competitive as they could be, which can impact MY fun, is a jerk.

Youre responsible for your own fun dude. Ill be responsible for mine.

#65 Wintersdark

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Posted 26 December 2015 - 07:25 PM

View PostZenIdiot, on 26 December 2015 - 06:24 PM, said:

dumb people think that when you ask for locks you just wanna launch LRMs from cover...
smart people get locks to let the team know

where the enemy is..
what the enemy is...
if the enemy is weak anywhere...
it lets other teammates track enemies through walls so teamamtes know when to pounce..
it populates the mini-map to give you better intel..

its basically a super helpful tool... locking targets is..

We're all saying this. Everyone.

Pressing R is MWO Rookie Rule #1. It's the most important thing you can do in a battle.

Targeting opponents is a given. Everyone should be doing that.

HOLDING locks is entirely different. It's impossible to hold a lock if you're playing well, and your opponent is not a moron.

#66 LordNothing

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Posted 26 December 2015 - 07:34 PM

i usually say this after spending most of my armor locking a mech and waiting for lerms that never show up. ive wasted so many uavs, tons of narcs, and many many light mechs for players in lermbots that dont know how to lerm effectively. frankly i think every time somone asks for locks, they should have to run the next 10 games in light mechs so they can get an idea of what they are asking for.

#67 Sandpit

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Posted 26 December 2015 - 07:34 PM

View PostEdustaja, on 26 December 2015 - 03:33 PM, said:

Asking for locks implies that you're just going to sit back at 1k and lob missiles at walls.
Active lrm usage usually requires for you to stay with the group and close to the targets to get positive hits.

asking for locks is asking for basic teamwork and coordination at the most basic, elementary, and beginner level. Any established veteran will tell you to always lock targets.

It has nothing to do with "lurms" It has to do with relaying critical information about the enemy to your teammates. If you in ANY way encourage, condone, or otherwise advertise for new (or any other player for that matter), then I have to question your personal skill level, experience in the game, and whether or not you're really someone who should be giving advice to others on how to improve at MWO

#68 Wintersdark

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Posted 26 December 2015 - 07:36 PM

View PostNavid A1, on 26 December 2015 - 06:54 PM, said:

Since when Lurmboats became competitive?
lol

Lurmboats are for having fun man!


Hey, as I said, I bring LRM's all the time to T2 matches. I don't pretend they're amazing weapons, but they work well enough alongside everything else. But ultimately, I bring them because I have fun using them.


I never, ever ask anyone to hold locks for me. Ever. I don't even announce that I have them, though I will if anyone asks (and will profusely thank anyone who brings NARC, because that's a riot). I generally don't fire at targets from other people's locks, or really anyone I can't see unless I know via minimap/map awareness they are somewhere with no cover (lolbads). I'm pretty good with them, really - in as much as LRM's can be, at least. But I just mount them in the solo queue because they're fun.


In all seriousness, though, this boils down my single most important rule of thumb for success in the solo queue (born of many thousands of solo queue matches):

Self sufficiency in all things is mandatory.

If you're rocking LRM's, you need to be able to be 100% effective even when entirely alone. Just like you need to be fast enough to keep up with your allies if they decide to NASCAR (even if said NASCARing is stupid), you need to be able to contribute at long range if the fight works out that way, you need to be able to fight well 1v1 or even 1v2 if that happens, against a light or an assault or anything inbetween.

Yes, this is a team game. But in the solo queue, you cannot rely on your teammates to do things for you. You can hope they will, and you SHOULD support them however you can, but if you want to reliably win in the solo queue you need to be 100% self sufficient. Period.

Of course, that doesn't mean going off rambo style obviously. Good play is good play. But you need to be able to handle whatever your team does, or doesn't do, and not be screwed just because they didn't act the way you wanted them to act.

View PostSandpit, on 26 December 2015 - 07:34 PM, said:

asking for locks is asking for basic teamwork and coordination at the most basic, elementary, and beginner level. Any established veteran will tell you to always lock targets.

It has nothing to do with "lurms" It has to do with relaying critical information about the enemy to your teammates. If you in ANY way encourage, condone, or otherwise advertise for new (or any other player for that matter), then I have to question your personal skill level, experience in the game, and whether or not you're really someone who should be giving advice to others on how to improve at MWO

Asking for locks != Asking people to holding lock, as you well know. Everyone should be locking targets whenever possible - everyone in this thread agrees to that much.

Edited by Wintersdark, 26 December 2015 - 07:37 PM.


#69 Captain Stiffy

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Posted 26 December 2015 - 07:37 PM

View PostExtremist Pain, on 26 December 2015 - 03:31 PM, said:

MechWarrior is a team game. Im not sure where this belief that supporting your team is too much. For example, i was just asking for locks in a game and i was told to get my own locks. Im sorry if asking for a contribution is too much, but if you dont feel like being a member of the team, dont play a team based game. You think you can win this game without my help, go ahead and try. Ill enjoy watching you fail.


Your frustration with the missile system is not everyone else's problem. Rarely is it advantageous to continue taking damage to hold a lock for one salvo. It also doesn't benefit the player holding the lock enough to make them want to get wrecked for it. The missile travel times and lock decay times have now been refined a dozen times or maybe even more since beta. It is a carefully tuned system. Bend like a reed.

#70 Navid A1

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Posted 26 December 2015 - 07:38 PM

View PostKraftwerkedup, on 26 December 2015 - 06:58 PM, said:

Thats my point!

So anyone asking me to help them have fun, when theyre not being as competitive as they could be, which can impact MY fun, is a jerk.

Youre responsible for your own fun dude. Ill be responsible for mine.


Then i think you are talking to the wrong person man.

I'm encouraging wannabe lurmboats to get their own locks and rely less on the team. Team locks would be greatly appreciated... but its not their role to provide locks for you.

#71 Lyoto Machida

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Posted 26 December 2015 - 07:48 PM

View PostSandpit, on 26 December 2015 - 07:34 PM, said:

asking for locks is asking for basic teamwork and coordination at the most basic, elementary, and beginner level. Any established veteran will tell you to always lock targets.

It has nothing to do with "lurms" It has to do with relaying critical information about the enemy to your teammates. If you in ANY way encourage, condone, or otherwise advertise for new (or any other player for that matter), then I have to question your personal skill level, experience in the game, and whether or not you're really someone who should be giving advice to others on how to improve at MWO


No...established veterans will generally not tell you to lock targets because most intelligent or experienced pilots in the game already lock targets when they are able to.

The times I've seen experienced pilots actually tell people to lock targets are when they are viewing dead people and someone they are viewing is not locking the target. Most calls for target lock BEFORE the game that I've seen are usually from lazy indirect fire LRM boats.

#72 Captain Stiffy

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Posted 26 December 2015 - 07:55 PM

View PostLyoto Machida, on 26 December 2015 - 07:48 PM, said:

No...established veterans will generally not tell you to lock targets because most intelligent or experienced pilots in the game already lock targets when they are able to.

The times I've seen experienced pilots actually tell people to lock targets are when they are viewing dead people and someone they are viewing is not locking the target. Most calls for target lock BEFORE the game that I've seen are usually from lazy indirect fire LRM boats.


If you aren't locking targets you are either distracted or inexperienced. Any vet knows you NEED that targeting information.
Basically - everyone is already doing the best they can and they don't want to hear the whining.

#73 adamts01

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Posted 26 December 2015 - 07:58 PM

My new thing is LRM70+ boats with no armor or backup weapons. I never get my own locks and start each and every match by begging for them. I'm also tier 1, so my way is the only way.

#74 Sandpit

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Posted 26 December 2015 - 08:12 PM

View PostLyoto Machida, on 26 December 2015 - 07:48 PM, said:

No...established veterans will generally not tell you to lock targets because most intelligent or experienced pilots in the game already lock targets when they are able to.

The times I've seen experienced pilots actually tell people to lock targets are when they are viewing dead people and someone they are viewing is not locking the target. Most calls for target lock BEFORE the game that I've seen are usually from lazy indirect fire LRM boats.

in other words
Veteran players will ALWAYS tell you to hit R and target (which, incidentally results a LOCK!) enemy mechs.

There is absolutely no reason not to do it.

Now for lurm guys who DO expect others to hold long-term locks in the battle. Those on the front lines lock when and where they can. ECM prevents it, cover prevents it, even distance will prevent it. Do not complain when people "don't hold locks".

Now that we've described the difference between targeting and "holding locks", I hope that clarifies the meaning of everything I said

#75 Lyoto Machida

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Posted 26 December 2015 - 08:23 PM

View PostSandpit, on 26 December 2015 - 08:12 PM, said:

in other words
Veteran players will ALWAYS tell you to hit R and target (which, incidentally results a LOCK!) enemy mechs.

There is absolutely no reason not to do it.

Now for lurm guys who DO expect others to hold long-term locks in the battle. Those on the front lines lock when and where they can. ECM prevents it, cover prevents it, even distance will prevent it. Do not complain when people "don't hold locks".

Now that we've described the difference between targeting and "holding locks", I hope that clarifies the meaning of everything I said


Get off your high horse with the semantics...you know exactly what this thread is about. I LRM boat more than most people and expect zero locks (especially in pug games). Sadly, not everyone is so self sufficient.

#76 Fox With A Shotgun

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Posted 26 December 2015 - 08:28 PM

If you're in direct combat and you aren't locked on an enemy, you're messing up. How do you expect to know which component to rip off in order to disable the enemy?

And if you are locked on to an enemy, then said LRM boat could make use of your lock as well. You get the ability to rip off individual components, LRM boat gets to rain on their parade, and the enemy either has to contend with an acid bath of LRMs and torso twist (meaning you don't get shot, and he does), or he runs into cover (and makes it much easier for you to get a few free shots in while he flees). It's a win-win for everyone (except for the enemy).

And the real person who is harming the team here is the person who tells them to 'get their own locks'. They aren't asking for people to endanger themselves grabbing locks. They're just alerting people that there is indirect fire support available. If they're already in a LRM boat, and you obstinately refuse to hold locks just out of spite for the LRM boat, YOU are the one denying your team the damage and suppression that the LRM boat brings to the team. Not to mention crippling your own combat effectiveness because you don't know which component to rip off first.

#77 Kjudoon

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Posted 26 December 2015 - 08:47 PM

Good lord kraftweked.... Selfish much?

What ever happened to "this is a team game" or is that with the adendum "as long as the dont offend my tryhard sensibilities with lrms"?

If you dont lock your target or any target available you are a selfish player violating wheatons law.

You know.... When decals come in i want the explosive international warning sign on mine on several componants to show teammates that an lrm boat or any ammo bases mech should NOT be sharing armor or the front line.

Only bad or careless lrmboats get within 300m of the known line without good reason and lob shots over the head of the brawling assaults and h3avies who SHOULD be wharing armor.

#78 Imperius

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Posted 26 December 2015 - 09:28 PM

View PostExtremist Pain, on 26 December 2015 - 03:31 PM, said:

MechWarrior is a team game. Im not sure where this belief that supporting your team is too much. For example, i was just asking for locks in a game and i was told to get my own locks. Im sorry if asking for a contribution is too much, but if you dont feel like being a member of the team, dont play a team based game. You think you can win this game without my help, go ahead and try. Ill enjoy watching you fail.


Was it me? Every person I ever see type get locks plz missile boat instantly think -1 per person that says it. Had a game with a missile boat on Frozen City we had UAV's up a tag and hit "R" for days... 47 DMG... FORTY SEVEN...

If you come in my game asking for locks I'll secretly be holding back my urge to team kill you. Yeah LRM's are that bad/useless against most vets of MWO.

#79 Imperius

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Posted 26 December 2015 - 09:35 PM

Oh and please don't call this a team game! Everything possible to take out "team advantage" has been pretty much done to save you crybaby pugs/LRM boats from the team boogieman... Yup that's was quite negative of me, but true words are true!

#80 Sandpit

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Posted 26 December 2015 - 09:38 PM

View PostLyoto Machida, on 26 December 2015 - 08:23 PM, said:

Get off your high horse with the semantics...you know exactly what this thread is about. I LRM boat more than most people and expect zero locks (especially in pug games). Sadly, not everyone is so self sufficient.

semantics?
I am not the one who started nitpicking words and meanings so you can stop being so indignant.
So again I say, hopefully that clarifies what I said





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