Navid A1, on 26 December 2015 - 06:54 PM, said:
Since when Lurmboats became competitive?
lol
Lurmboats are for having fun man!
Hey, as I said, I bring LRM's all the time to T2 matches. I don't pretend they're amazing weapons, but they work well enough alongside everything else. But ultimately, I bring them because I have fun using them.
I never,
ever ask anyone to hold locks for me. Ever. I don't even announce that I have them, though I will if anyone asks (and will profusely thank anyone who brings NARC, because that's a riot). I generally don't fire at targets from other people's locks, or really anyone I can't see unless I know via minimap/map awareness they are somewhere with no cover (lolbads). I'm pretty good with them, really - in as much as LRM's can be, at least. But I just mount them in the solo queue because they're fun.
In all seriousness, though, this boils down my single most important rule of thumb for success in the solo queue (born of many thousands of solo queue matches):
Self sufficiency in all things is mandatory.
If you're rocking LRM's, you need to be able to be 100% effective even when entirely alone. Just like you need to be fast enough to keep up with your allies if they decide to NASCAR (even if said NASCARing is stupid), you need to be able to contribute at long range if the fight works out that way, you need to be able to fight well 1v1 or even 1v2 if that happens, against a light or an assault or anything inbetween.
Yes, this is a team game. But in the solo queue, you
cannot rely on your teammates to do things for you. You can hope they will, and you SHOULD support them however you can, but if you want to reliably win in the solo queue you need to be 100% self sufficient. Period.
Of course, that doesn't mean going off rambo style obviously. Good play is good play. But you need to be able to handle whatever your team does, or doesn't do, and not be screwed just because they didn't act the way you wanted them to act.
Sandpit, on 26 December 2015 - 07:34 PM, said:
asking for locks is asking for basic teamwork and coordination at the most basic, elementary, and beginner level. Any established veteran will tell you to always lock targets.
It has nothing to do with "lurms" It has to do with relaying critical information about the enemy to your teammates. If you in ANY way encourage, condone, or otherwise advertise for new (or any other player for that matter), then I have to question your personal skill level, experience in the game, and whether or not you're really someone who should be giving advice to others on how to improve at MWO
Asking for locks != Asking people to holding lock, as you well know. Everyone should be locking targets whenever possible - everyone in this thread agrees to that much.
Edited by Wintersdark, 26 December 2015 - 07:37 PM.