#81
Posted 26 December 2015 - 09:41 PM
Quid pro quo or shut up.
You dont help them they cant or wont save you when the time comes and you have only your selfish attitude to blame.
#82
Posted 26 December 2015 - 09:55 PM
#83
Posted 26 December 2015 - 09:58 PM
Edustaja, on 26 December 2015 - 03:33 PM, said:
Active lrm usage usually requires for you to stay with the group and close to the targets to get positive hits.
This is the most **** backwards **** I've ever read.
1. LRMs are a support weapon. While I agree you should be sitting at 1k away, you're no use to your team dead or in brawling range most (especially IS missiles). Plus the amount of direct fire is limited to the way your team groups up. If you have 2-3 mechs body blocking and trying to kill one, chances are not all of your team can hit them, LRMs avoid this problem and are a useful addition.
2. You should indeed stay with the group to a point, but sometimes sitting behind a wall that your team is isn't giving you the angle to lob the LRMs and hit the enemy, especially if they're playing a poke game.
3. Again, you CANNOT brawl your targets and a lot of weapons will absolutely destroy you in poor positions. LRMs require different play than most weapons.
I play LRM mechs sometimes and they are an amazingly destructive weapon if used correctly. Without locks you can't LRM people, so if your teammate refuses to hold locks and tells you to 'get your own locks' just report them in game. One of the strengths of LRMs is hitting an opponent that can't hit you. You WILL get focused if the enemy can see you.
#84
Posted 26 December 2015 - 09:58 PM
Too many gamers are addicted to seeing the explosion.
#85
Posted 26 December 2015 - 10:04 PM
On more than one occasion i have enraged the opfor with missilefire to the point where i have had 4 or more mechs charge me and ignore all other mechs. They were swiftly gunned down by my team whom the had to run through to get me while i was mobile enough to dance behind cover to stay alive.
Bad lrm pilots will get ignored till last or picked off by a flanking light in most cases.
Remember lrm mechs are like your archers or artillery. You dont demand they man the picket line or lead the charge. You demand they either obliterate the enemy at the outset or soften up the enemy position so you can have a cakewalk of a clean up action.
More people need to keep that in mind.
#86
Posted 26 December 2015 - 10:09 PM
MauttyKoray, on 26 December 2015 - 09:58 PM, said:
1. LRMs are a support weapon. While I agree you should be sitting at 1k away, you're no use to your team dead or in brawling range most (especially IS missiles). Plus the amount of direct fire is limited to the way your team groups up. If you have 2-3 mechs body blocking and trying to kill one, chances are not all of your team can hit them, LRMs avoid this problem and are a useful addition.
2. You should indeed stay with the group to a point, but sometimes sitting behind a wall that your team is isn't giving you the angle to lob the LRMs and hit the enemy, especially if they're playing a poke game.
3. Again, you CANNOT brawl your targets and a lot of weapons will absolutely destroy you in poor positions. LRMs require different play than most weapons.
I play LRM mechs sometimes and they are an amazingly destructive weapon if used correctly. Without locks you can't LRM people, so if your teammate refuses to hold locks and tells you to 'get your own locks' just report them in game. One of the strengths of LRMs is hitting an opponent that can't hit you. You WILL get focused if the enemy can see you.
No, you won't necessarily get focused if the enemy sees you. If they pick me over the Dire or Banshee I'm standing next to/behind, their target selection may need some work. You also don't need to be THAT far back to angle them over the friendly wall of mechs in front of you. You don't NEED friendly teammates to lock for you...LRM mechs are plenty capable of locking on their own. The part people forget about when direct firing LRMs seems to be positioning yourself so that you're not the juiciest target. Lastly, (self)TAG and Artemis don't work when indirect fired, so you may as well position yourself properly if you take all that extra equipment. Some LRM pilots need to learn how to be more self sufficient...
#87
Posted 26 December 2015 - 10:11 PM
1. Recognize what LRMs are and what they are not. Understand the strengths and weaknesses of LRMs. Accept that in some matches their role will be limited to harassing/corralling weapons. There's a reason they are not considered "good" by the majority of higher tier players. Regardless, consider that you can increase the likelihood that you will have value to your team by bringing a balanced loadout - the old adage about keeping all your eggs in one basket is very relevant here.
2. Bring your own tag or bap where possible. You will have matches where teammates will for some reason or another not lock targets. On occasion it's because they are dumb. In other cases it's because they can't safely hold a lock. In some cases it's because they are dumb. Yes, that is in there twice for a reason.
3. Inform your team that locks are useful because you are carrying LRMs. Your teammates can't easily discern what your loadout is, so not informing them if you have a significant number of LRM tubes on your mech would be foolish. Some players will proactively attempt to hold and maintain locks for you because they actually are good players.
4. People who complain about you asking for locks are morons. Just ignore them.
5. Being mad about someone asking for locks is childish. The player is in your match and on your team. They have LRMs. Nothing you do, complain about, etc., will change this. So accept it and realize that purposefully rejecting their request because you don't like LRMs or think they are less useful is a puerile act.
6. The end.
#88
Posted 26 December 2015 - 10:28 PM
Extremist Pain, on 26 December 2015 - 03:31 PM, said:
you sound like a scrub
gg git gud skrub lol
#90
Posted 26 December 2015 - 10:45 PM
I know for myself, I always hold locks as long as possible to give my team tactical information, regardless of how many LRM boats are on my team. But if I have a NARC, it's always nice to know there's someone who will take advantage of it.
#91
Posted 26 December 2015 - 10:46 PM
Like sorry dude, when the enemy team blew off my right torso I got back into cover. Next time I'll hold that lock for you.
#92
Posted 26 December 2015 - 11:03 PM
#93
Posted 26 December 2015 - 11:18 PM
Go ahead, bring LRMs, take advantage of target locks when you can - but if you aren't working your *** off on getting your own locks and also absorbing your share of the incoming damage, presenting yourself as a target to reduce the load on others - then you are a terrible, crappy leech and no one wants you on their team.
If you think people aren't holding locks because they are selfish or out of spite, then you are really just clueless.
They aren't holding locks because they are working to keep themselves alive while they fire on the enemy and get back into cover.
Edited by Ultimatum X, 26 December 2015 - 11:20 PM.
#95
Posted 26 December 2015 - 11:26 PM
Kilo 40, on 26 December 2015 - 11:23 PM, said:
It's not about "holding" locks. It's about pushing R in the first place.
No, that's not what "holding" locks means.
When you see LRM boats complain, its because people aren't literally holding the lock for an extended time.
They are so deluded as to think this is done on purpose.
Luckily since the introduction of PSR, I no longer hear people say this.
#96
Posted 26 December 2015 - 11:33 PM
#97
Posted 26 December 2015 - 11:39 PM
Ultimatum X, on 26 December 2015 - 11:26 PM, said:
wtf? I know what "hold locks" means
Quote
no they are not. The are complaining because team mate just aren't pressing R, especially when brawling. I couldn't count the number of times I've looked at the map and seen a friendly going in circles, with no red triangle on the map. or a couple of heavies on a ridge line firing away at what I assumed was an ECM mech, only to find several targets out in the open with no ECM, and not one team mate who targeted any of them.
Quote
sometimes it is on purpose. Sometimes it's just a really stupid player.
Quote
right, right.
#98
Posted 26 December 2015 - 11:50 PM
Its the cryhards attenpting to protect their kdr in full rambotardia mode that refuse.
What a lot of players dont realize is the cause of lock loss is that stupid... Needs to be removed Raderp module. That is the biggest crutch in the game now that they slightly reduced ecm.
Educate them on raderp and they cry about it a lot less and get ticked at the right person.... Pgi for creating it.
#99
Posted 27 December 2015 - 12:22 AM
lordtzar, on 26 December 2015 - 10:46 PM, said:
Like sorry dude, when the enemy team blew off my right torso I got back into cover. Next time I'll hold that lock for you.
^
hence the hold locks and targeting differences. Don't moan and groan because locks aren't being held. Watch your mini map, know the map, know the enemy position, know if they're in a good spot on the map to be lurm targets, you have to take responsibility for positioning and knowing the map well. If you want to shoot without seeing, you better have taken the time to know what the map looks like as far as terrain and and cover goes.
You have to take in all of that if you want to be a "skillful" lurm pilot. Yes, as with every other aspect of this game, the players who refine their personal play style to not only coordinate with a team, but still know how and where to position themselves to do their job as fire suppression , yes taking a lurm boat means more than just getting damage and assists. It means herding enemy mechs, making them turn around, making them keep their heads down so your brawlers can advance.
That's why "vets" who claim "lurms got no skillz", don't have the first notion themselves on how to play as a team.
#100
Posted 27 December 2015 - 12:30 AM
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