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Ok.. ready? Zombie Apocalypse: Which Mech or Battle Armor do you take?


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#221 Badfinger

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Posted 28 May 2012 - 05:28 PM

Piranha

#222 G34R B0X

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Posted 28 May 2012 - 05:33 PM

Id take my Raven, sure its small, lightly armorded and all, but with some lasers and its incredibly fast speed, i could be anywhere in no time, also with the handydandy help of a welder i could just weld on some storage crates for supplise, assumeing there is no one else alive on the planet, which if there is, in that case ill go balls out with a Dashi, anyone who thinks they can just take whats mine will have to feel the Wrath of my four ER Large lasers and my two Ultra cannon/5's

View PostRoh, on 28 May 2012 - 05:10 PM, said:

AgroMech

http://www.sarna.net/wiki/AgroMech

Because I could. And they are human zombies. Any mech around could just step on them.

Now let me get to work with giant claw and rotary saw!

you have to have the one with the Rota-tiller hand so you could just grind them all into fertilizer, i mean hey, once its all said and done your gona need fertile soil... am i right.....

#223 CTGrafitti

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Posted 28 May 2012 - 05:45 PM

Penetrator, Clan ER Lasers instead of the usuals. Burn the horde from a distance then crush em under foot as you punch your way through

http://www.sarna.net/wiki/Penetrator

Edited by CTGrafitti, 28 May 2012 - 05:58 PM.


#224 Mark Ender

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Posted 01 June 2012 - 06:57 PM

Probably the funniest thin about this is, if your mech has arms, you don't need to worry about anything. Just kneel your machine, lower your arms, and you have a zombie proof perimeter. And as for weapons? Your piloting a massive hunk I metal and other against human sized, unarmed enemies.

#225 sheradin

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Posted 07 June 2012 - 02:57 PM

View PostVictor Morson, on 04 May 2012 - 07:05 PM, said:


Do you seriously think zombies could chew through armor that can soak a direct hit from a medium laser? That's like having zombies chew through a tank. Any decently designed power armor has no real exposed joints or anything.

Honestly I'd rather have a CBT tank than a 'mech if power armor is off the table, because at least they have room for supplies and another person or two, while still having features like unlimited ammo and fusion reactors. You just can't spend your entire life in a 'mech cockpit and almost anything you'd need to do would require you to leave your 'mech. A Pegasus Hovertank would be an interesting option - just hang out on the water most of the time and raid coastal towns with your medium pulse laser from time to time.

Still, power armor = you only need to leave it when you are entirely safe and literally need to never take it off when there's even a remote chance of a problem. Again unless we upgrade this to Resident Evil styled zombies that sport rocket launchers and can capsize freighters, power armor is pretty much zombie apocalypse God mode.



That's really a pretty hilarious thought. Your standard zombie wouldn't be smart enough to operate the guns in any manner except accidentally I wouldn't think (and definitely not good with aim even if it was intuitive enough for them to figure out), but the biggest problem is they can't bite targets in the armor.

So if you were killed by a power armored zombie, what would probably happen is you'd literally have the head piece of the armor smashed into you over and over. Ouch. At least you wouldn't turn.

correct me if I am wrong but isnt most power armour features voice controled

#226 Lt muffins

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Posted 07 June 2012 - 03:09 PM

You know what, I do believe that this is one of the VERY FEW situations that a protomech would be a good solution; they normaly have hands so you can carry equipment, they are relativaly small so you can set up camp in small caverns and hide from bandits, they normaly carry energy weapons (if i recall correctly) so ammo is no issue, and best of all they are ugly as hell so you dont have to worry about someone stealing your ride.

#227 slackermagee

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Posted 07 June 2012 - 03:09 PM

Mining mech: gonna go digging bunkers, mining minerals for bartering, and pressing the scraper bit into service for tilling land.

Also, I would imagine zombies don't appreciate the drill arm.

#228 Serpentine

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Posted 07 June 2012 - 03:23 PM

The Adder (Puma) would be a great mech for Zombie survival.
Posted Image
Why? First of all, it's fast and great for travel. Lightweight and fast, i'd Franken-mech mount some Jump jets and jump from building to building in an urban envrionment.
Second, the flat top would allow for tie down storage or even a small house to be built on top.
Third, i'd rather use PPC bolts than infantry-grade MGs that use Ammo. They don't have ammo, and are perfect for getting groups taken out and vaporized.
Fourth, encounters with larger mechs = a fighting chance w/ PPC and good armor while maintaining great speed.

I'd maybe modify it a bit, add a hatch on the roof and get some armor plating from whatever destroyed/abandoned BattleMechs and make a living quarter. After which, I will make everything static or tied-down/bolted to the floor when on the move.

Now that you think about it... Cut an Atlas's head and paste it ontop of the Adder... intresting.

Edited by Serpentine, 07 June 2012 - 03:25 PM.


#229 TripleHex

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Posted 08 June 2012 - 03:42 PM

Warhawk, for a simple reasons: big feet, ability to mount pulse lasers of all sizes, ability to deal with heat, targeting computer for said pulse lasers, and lastly, but most importantly, BIG F*****ing FEET!!! :)

Edit: Oh, also, I can cram my family into one of the CASE pods instead of the ammo. lol

Edited by TripleHex, 08 June 2012 - 03:45 PM.


#230 Charles223

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Posted 08 June 2012 - 03:54 PM

Jenner!

no.... not because I want to run away *cough cough*

#231 Itrosnoc

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Posted 08 June 2012 - 03:55 PM

raven.. quick, good electronics package to deal with potential ambushes by crazy survivalists. all you really need is 35 tons and two med lasers for the walking dead meat sacks.

#232 StarSlayer40

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Posted 08 June 2012 - 05:13 PM

Should have seen this coming...I think I'd use almost any 'mech in this instance, if I used battle armor I'd have one seriously secured hide-away to work on maintenance. Personally though, I'd prefer to use a Solitaire (something made to destroy assault 'mechs will have no trouble with pest control), firestarter (you just have to love that 'mech right?), maybe a Catapult K2, with a load of laser weapons. :)

Squash and burn (whether with lasers or fire, it does not matter).

Gotta wonder about those lasers having strange effects on odd mutagens (or strange parasites) though, because this here is exactly what LASER stands for: "Light Amplification by Stimulated Emission of Radiation". :P

Quotation from http://www.sarna.net/wiki/Laser

Edited by StarSlayer40, 08 June 2012 - 05:15 PM.


#233 Tterrag

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Posted 08 June 2012 - 05:21 PM

Um any of them because you can just step on them

#234 Kommunist Kodiak

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Posted 08 June 2012 - 05:28 PM

Kit Fox with the LRM's replaced with heat sinks and Medium lasers
Also, got a hand for carrying stuff

#235 Pew Pew Cachoo

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Posted 08 June 2012 - 06:59 PM

Well, my initial reaction was a Supernova 3 - 2 ER PPC's, 2 ER Large Lasers and 2 Medium Pulse Lasers...firepower to stand up to anyone tryin to take your stuff, the smaller caliber for clearin out swarms of zombies. And I'm a pretty big fan of this mech. But this mech would probably not be the easiest to maintain due to it not being an omnimech and using clan tech, further something with hands would be nice and handy as well....Soooooo

And no other Assault mech really fit the bill of ease of maintenance and hands plus mostly energy weapons, so the BL-9-KNT Black Knight came to mind. upgrade version with ER PPC, 2 Large Lasers, Large Pulse Laser, 4 Medium Pulse Lasers, and one hand carrying a hatchet for when it's just too damn hot to fire your lasers. Lots of fire power to rumble with just about anything and stand a decent chance of winning, IS tech for ease of maintenance, and hands to help out when you really just don't wanna get outta the mech.

On second thought, I'll just start a gang and start takin everyone else's stuff!

Edited by Geluzud, 08 June 2012 - 07:21 PM.


#236 Crowwe

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Posted 08 June 2012 - 07:11 PM

Hatchetman......great big lobotomizer......

#237 ShadowDarter

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Posted 09 June 2012 - 03:37 PM

bur what kind of zombie there are many types out there in media at the moment, and i would have different mech ideas knowing the weaknesses of the type of zombie im up against.

#238 mullet steve

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Posted 09 June 2012 - 06:24 PM

Assasin mech.... preferably kitted out with energy weapons only as that's always my prefered option and heat sinks (lots of heat sinks)

#239 Windowlicker

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Posted 09 June 2012 - 06:29 PM

Any will do as long as there is a place to use the bathroom so I don't have to get out of the mech.

#240 CabooseJr

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Posted 09 June 2012 - 06:39 PM

Hatchetman or Axeman, I'ma cut a zombag





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