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Patch Notes - 1.4.261.0 - 21-June-2022


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#121 DAEDALOS513

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Posted 25 June 2022 - 04:23 PM

View PostYoushallgofo, on 25 June 2022 - 07:36 AM, said:

4x snub nose awesome 8q is the way that mech was meant to be played. It's too big to be a sniper. Having played this mech for 8 years, it's fun to finally be scary especially to lights and mediums. See component, click, destroy component Posted Image love the patch!


Thanks for the tip.. tried it out today and it is really fun to see the Awesome shine in something other than lrms for a change!

Edited by DAEDALOS513, 30 June 2022 - 09:08 AM.


#122 Roodkapje

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Posted 28 June 2022 - 07:51 AM

View PostScout Derek, on 17 June 2022 - 05:29 PM, said:

Yes I'm sure not being able to see anything and having to use Heat Vision for 80% of the map definitely created that atmosphere of


I'M FREAKIN' BLIND AS A BAT

Then use your echo location to find your targets! Posted Image

View PostDivkrd, on 17 June 2022 - 09:21 PM, said:

Leave Urbie alone!

Always kill Urbie first! Posted Image Posted Image

View PostBig-G, on 17 June 2022 - 09:54 PM, said:

Not everyone wants to be a "sniper wannabe"... some guys actually fight mech on mech...

AMEN! Brother Posted Image

Sadly these kids think otherwise... Posted Image

View PostKnightshadowsong, on 18 June 2022 - 01:21 AM, said:

I've said this last patch I'll say it AGAIN. Minimum Range on LPPC needs to return. The LPPC spam is getting out of hand (heck it's BEEN out of hand sense this bad idea first dropped) I know you guys normally don't hear things like this because Lore players like me are often drowned out by the vocal minority. but PLEASE PGI. I'm sick of being spammed with LPPC's Every dang match.

But what are we supposed to use then with the current meta being long range weapons sadly ?! Posted Image

While I agree with you I also basically have ZERO choice for some mechs in my inventory...

And that's coming from a guy who never used to touch any PPC variant at all in the past! Posted Image

View PostDivkrd, on 18 June 2022 - 07:55 AM, said:

yeah sure, lets nerf everything that people don't like, certainly the way to go lol.

For real, how about getting better yourself instead of asking for nerf of something that you don't like?

He is right about one thing :

The current meta that encourages wannabe sniper campers sucks for sure! Posted Image

View PostLepestok, on 18 June 2022 - 05:08 AM, said:

Instead of doing useless things, don't you want to fix THIS? These are the textures at the maximum graphics settings.
Posted Image

There are more issues like that on many maps and the worst of them all being Grim Plexus which has been discussed extensively in it's own sub-forum here Posted Image Posted Image

View Postlatinisator, on 18 June 2022 - 06:41 AM, said:

Quit showing off, my dude! Most do not have high-end systems to get even close to this cinematic experience anyways! Posted Image

LOL! NICE! Sarcasm FTW!!! Posted Image Posted Image

It's not like the game is at least 10 years old or anything... Posted Image Posted Image

View PostMykor, on 18 June 2022 - 01:26 PM, said:

I really like the new maps and the designing improvements to counter “NASCAR” combat …. I hope more and more maps both new that are made and old that are redesign are set up like these new maps. Vitric Station is a zone with mini zones presenting there own obstacles … I like this a lot. Good job to the devs on improving MWO … Posted Image

The new map is great as long as everyone stays low and doesn't decide to go up the ramps and high platforms in order to die a horrible death... Posted Image Posted Image

View PostD V Devnull, on 18 June 2022 - 01:48 PM, said:

And some of us can NOT see the dang image because we discover that the site owner won't let us see it. Given the domain and that there are some countries in the world who are being rude to each other right now, this really sucks. Could you please take the time to re-post it somewhere (preferably other than imgur since they're trying to force people into shutting down personal computer security software) that everyone can view please, so that those of us unable to view from "yapx" can see what you're trying to show all MWO Forum Users who come here? Posted Image

What are you talking about exactly ?! Posted Image

IMGUR works just fine for pretty much everyone ?!

View PostDAEDALOS513, on 24 June 2022 - 06:52 AM, said:

I refuse to use and support a platform (discord) that has decided to become the arbiter of 'mis' and 'disinformation'.. most of you are probably too young or naive to realize how nefarious this attack on free speech is that we are seeing hit major platforms.

It's horrible Electron based SPYWARE that no one should ever use but hey... here we are! Posted Image Posted Image

#SelfHostedTeamSpeakServerFTW!!! Posted Image Posted Image Posted Image

View PostYoushallgofo, on 25 June 2022 - 07:36 AM, said:

4x snub nose awesome 8q is the way that mech was meant to be played. It's too big to be a sniper. Having played this mech for 8 years, it's fun to finally be scary especially to lights and mediums. See component, click, destroy component Posted Image love the patch!

I thought it was always meant to be used as a 3x Heavy PPC mech ?! Posted Image Posted Image Posted Image

Mine has 4 x MPL and 3 x HPPC IIRC Posted Image

#123 D V Devnull

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Posted 28 June 2022 - 08:47 AM

View PostRoodkapje, on 28 June 2022 - 07:51 AM, said:

What are you talking about exactly ?! Posted Image

IMGUR works just fine for pretty much everyone ?!

It so happens that if you're running severely-tightened anti-analytics/anti-advertisement/anti-spyware/anti-malware to protect your privacy and/or security such as a "NoScript & AdBlock Plus" combination in order to defend a browser & computer against attack, then you find Imgur's company has completely blocked access if you can't find the way down to that exact image file object. (It's a non-negotiable requirement where I am, so don't tell me to shut the protections off. I'm allowed to say it's literally grounds for a hard ban if I do.) With some experimentation (via someone else helping, I'll admit... but we did take it to proper conclusion) in a Virtual Machine sandboxing, it was deadly easy to determine that Imgur wants everyone on the latest browsers with literally ZERO security and/or privacy protections. I can not possibly know who the third-party is they decided to work with which operates & enforces in this manner, but I can tell you this level of blockage is no less than thoroughly unacceptable & toxic behavior. If my mind has not forgotten, that behavior violates laws & rules in some regions as well... Kind of a harsh awakening, huh? :angry:

~D. V. "If you're using Imgur with no problems, you're likely exposed to unwanted third-party attack." Devnull

#124 C337Skymaster

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Posted 30 June 2022 - 07:11 AM

View PostRoodkapje, on 28 June 2022 - 07:51 AM, said:

The new map is great as long as everyone stays low and doesn't decide to go up the ramps and high platforms in order to die a horrible death... Posted Image Posted Image



I've had the opposite experience: down low, 'mechs blend into the shadows, and with the prevalence of ECM, the only reliable sensor is Seismic, which has an abysmally short range. It seems as though no matter what path I take, or where I fight, I'm being flanked on multiple sides every match. If I go up high, though, at least enemy 'mechs have to stand in the light where I can see them to shoot.

I agree with the assessment that the new map looks, feels, and plays, too much like an Arena (which has been exactly the point of ALL the map redos except Viridian Bog, although not the "flavor" we've come to expect from MechWarrior)

#125 Roodkapje

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Posted 01 July 2022 - 06:49 AM

View PostD V Devnull, on 28 June 2022 - 08:47 AM, said:

It so happens that if you're running severely-tightened anti-analytics/anti-advertisement/anti-spyware/anti-malware to protect your privacy and/or security such as a "NoScript & AdBlock Plus" combination in order to defend a browser & computer against attack, then you find Imgur's company has completely blocked access if you can't find the way down to that exact image file object. (It's a non-negotiable requirement where I am, so don't tell me to shut the protections off. I'm allowed to say it's literally grounds for a hard ban if I do.) With some experimentation (via someone else helping, I'll admit... but we did take it to proper conclusion) in a Virtual Machine sandboxing, it was deadly easy to determine that Imgur wants everyone on the latest browsers with literally ZERO security and/or privacy protections. I can not possibly know who the third-party is they decided to work with which operates & enforces in this manner, but I can tell you this level of blockage is no less than thoroughly unacceptable & toxic behavior. If my mind has not forgotten, that behavior violates laws & rules in some regions as well... Kind of a harsh awakening, huh? Posted Image

~D. V. "If you're using Imgur with no problems, you're likely exposed to unwanted third-party attack." Devnull

Funny when someone mentions "third-party attack" and AdBlock Plus in the same post Posted Image

The only adblocking options that won't sell your data are :
- uBlock Origin for browsers.
- Pi-Hole for your whole network!
Which can also be combined with an Unbound instance that queries the DNS Root Servers directly for you Posted Image

But seriously : That's a lot of words to NOT tell me what I wanted to hear so to prevent further polution of this topic please send me a DM/PM with an actual detailed answer and explanation of the situation you think IMGUR is in at the moment Posted Image

View PostLockheed_, on 29 June 2022 - 03:29 AM, said:

Personal opinion on Vitric station:
Worst map in game. Not only is it build like an arena, looks like an arena, plays like an arena, lacks any sort of details, it's also, as usual with new maps, horribly bugged.
Just today I jumped up on one the double arched bridges in the center and the bridge just turned invisible and I could see everyone underneath.
Please do some kind of QC before you release maps and please get an art director on board.

The only issue I have found so far is some corner on the sides of the top platforms that looks deeper than it actually is and you can't hide in for some LURM cover so I wonder : Perhaps you are experiencing an issue related to your GPU or the driver it's using ?! Posted Image

View PostC337Skymaster, on 30 June 2022 - 07:11 AM, said:

I've had the opposite experience: down low, 'mechs blend into the shadows, and with the prevalence of ECM, the only reliable sensor is Seismic, which has an abysmally short range. It seems as though no matter what path I take, or where I fight, I'm being flanked on multiple sides every match. If I go up high, though, at least enemy 'mechs have to stand in the light where I can see them to shoot.

That sounds a bit like an issue with your monitor's brightness or perhaps the games brightness related settings ?!

The "in the heat of the battle" part is something I actually enjoyed in a couple of games and gave it a very good immersion/intense battle feeling! Posted Image

Quote

I agree with the assessment that the new map looks, feels, and plays, too much like an Arena (which has been exactly the point of ALL the map redos except Viridian Bog, although not the "flavor" we've come to expect from MechWarrior)

The original version used as inspiration/starting point from Faction Warfare is a lot worse to be honest so as long as we all ignore the high platforms and ER LARGE LASER/ER PPC or LURM usage it's really a decent map for me! Posted Image

#126 C337Skymaster

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Posted 01 July 2022 - 08:01 AM

View PostRoodkapje, on 01 July 2022 - 06:49 AM, said:


That sounds a bit like an issue with your monitor's brightness or perhaps the games brightness related settings ?!

The "in the heat of the battle" part is something I actually enjoyed in a couple of games and gave it a very good immersion/intense battle feeling! Posted Image

Double checked my monitor: brightness all the way up. Samsung S22E310, in case that has anything to do with it...
Checked in-game brightness. 0.45. Set it to 1 as I was dropping on Frozen City. Realized immediately why it was 0.45, though I did set it up to 0.5. Brightness of 1 whitewashes the game, and with snowy white maps, that makes the entire screen nothing but blinding white, and you can't see anything that's non-HUD.

View PostRoodkapje, on 01 July 2022 - 06:49 AM, said:

The original version used as inspiration/starting point from Faction Warfare is a lot worse to be honest so as long as we all ignore the high platforms and ER LARGE LASER/ER PPC or LURM usage it's really a decent map for me! Posted Image


That's an awful lot of stuff to ignore to start to consider a map worth playing...

Edited by C337Skymaster, 01 July 2022 - 08:02 AM.


#127 D V Devnull

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Posted 01 July 2022 - 08:24 AM

View PostRoodkapje, on 01 July 2022 - 06:49 AM, said:

Funny when someone mentions "third-party attack" and AdBlock Plus in the same post Posted Image

The only adblocking options that won't sell your data are :
- uBlock Origin for browsers.
- Pi-Hole for your whole network!
Which can also be combined with an Unbound instance that queries the DNS Root Servers directly for you Posted Image

But seriously : That's a lot of words to NOT tell me what I wanted to hear so to prevent further polution of this topic please send me a DM/PM with an actual detailed answer and explanation of the situation you think IMGUR is in at the moment Posted Image

There's no need to take this to PMs... My browser's loaded "AdBlock Plus" is a pre-3.0 version where Wladimir Palant had thankfully not surrendered control. I'll probably switch to uBlock Origin or something else when I hit the point where my browser has to change again. And in the case of Imgur's shenanigans, just go see what reveals if you use NoScript to control what that site can load, one domain (or two) at a time, instead of letting it all through... maybe you'll get to see what I mean rather easily. ;)



And since I want to put that side-topic out of the way, on other notes not related to that... Since the big June 21, 2022 Patch happened, some players (including myself, unfortunately) have been experiencing random disconnects that can happen literally without regard to where we are within MWO's game functions. When it happens, the only thing that becomes inaccessible is MWO's website and game themselves, with no ill effect on anything else. The fact that it's not merely limited to me sends a pointer back in MWO's own direction as to something being messed up. It's going to mess up any incoming Events being made available for people to play. :(

~D. V. "I agree that's enough about Imgur here... I've got bigger fish in MWO itself to deal with" Devnull

#128 An6ryMan69

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Posted 02 July 2022 - 05:47 PM

View PostLepestok, on 25 June 2022 - 05:01 AM, said:

A few days later, I want to note that the Crusader is too strong. For a мech that carries so many weapons, it moves its torso too fast.


Can't speak for all the variants but the Hero Crael is overpowered. 10X HMG and 4X SRM6 in a package that fast and pretty tough is basically dumb. I observed one such mech get five kills one match, three of them on fresh mechs larger than itself by simply running straight at opponents with the triggers pressed, literally crashing right into them and keeping both the throttle and the triggers pressed until he blew through the opposition. My experience fighting them has been equally lop-sided. I'm surprised PGI put this mech out this way after just recently, and by necessity, nerfing the MLX-G and VPR-F, as the Crael is pretty much the heavy, inner sphere big brother to these two. Unfortunate.

#129 Roodkapje

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Posted 03 July 2022 - 04:57 AM

View PostC337Skymaster, on 01 July 2022 - 08:01 AM, said:

Double checked my monitor: brightness all the way up. Samsung S22E310, in case that has anything to do with it...

According to https://www.144hzmon...22e310h-review/ it's a TN panel monitor and the contrast on those is not always great so I can imagine you might now have the best view if your room isn't darkened and the monitor correctly set up :(

Brightness goes up to 250 cd/m² so hopefully when you set it at 50% it's the usual ideal 120 cd/m² for sRGB content :)
After that play around with the Contrast a bit and see how far you get...

Quote

Checked in-game brightness. 0.45. Set it to 1 as I was dropping on Frozen City. Realized immediately why it was 0.45, though I did set it up to 0.5. Brightness of 1 whitewashes the game, and with snowy white maps, that makes the entire screen nothing but blinding white, and you can't see anything that's non-HUD.

On my calibrated IPS monitor I only need to use H for Heatvision when it's the snowstorm variant of Frozen City Classic IIRC :)

Will check In-game Brightness stuff later today!

#130 Staude Coston

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Posted 03 July 2022 - 09:53 AM

View PostLord Sevenous, on 24 June 2022 - 03:07 PM, said:

Benutz Google Übersetzer doch nicht. Einfach auf Deutsch schreiben verstehen viele hier besser (und manche wie ich würden deine Sorgen sogar übersetzen so das jeder hier versteht und seine Meinung sagen kann)

Just don`t use Google tranlator plain German is easier to understand to most here (some like me will even translate your concerns so that everyone can chime in)


Sehr schön,DAKE dafür
-dann mal MEINE Meinung dazu
-das die Karten überarbeitet werden ist sehr Gut,
-vor allem hätte ich angefanngen die alten zu überarbeiten das die Fehler weg sind, ich seh den ganzen Mech ich feuer ins Leere soooo NICE
-bei der Überarbeitung der Quirks müste viel stärker FP mit beachtet werden( auch wenn das einigen nicht so recht past )
- FP Spieler haben genau so viel Geld und Zeit in das Game investiert so das diese das auch erwarten können
- es gibt eine Meinung das hier eine kleine Anzahl Spieler sich ihre "Lieblings Mechs" speziel behandeln
sollte dies stimmen ???
- Quirk,s werden viel zu stark vergeben ( 20-50%) bull ****
nur in kleinen schritten, Mech mit 50% Reichweite auf eine Waffe ist weder in Ordnung nach nachvollziehbar
-Stealth müste vollkommen anders aufgebaut werden, es kann nicht sein das ein Mech nicht einmal von der Verteidigung der Basis erkannt wird ( wenn dieser das Feuer eröffnet nicht im Scout modus )
-bevor die Quiks verändert werden hätte mann ALLE Mech überarbeiten müssen auf die richtige Grösse im Verhältnis zum Gewicht und Volumen, hier ist vieles nicht richtig !
- FP keinen Gewicht,s unterschied zwischen Clan und IS für was macht diese Truppe die Quirks ???

das ist meine persönliche Meinung, und auch nur ein Teil davon denke es reicht aber fürs erste
da ich sicherlich eh keine Antwort von dennen bekomme die es betrifft,

#131 C337Skymaster

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Posted 04 July 2022 - 06:39 PM

View PostRoodkapje, on 03 July 2022 - 04:57 AM, said:

According to https://www.144hzmon...22e310h-review/ it's a TN panel monitor and the contrast on those is not always great so I can imagine you might now have the best view if your room isn't darkened and the monitor correctly set up Posted Image

Brightness goes up to 250 cd/m² so hopefully when you set it at 50% it's the usual ideal 120 cd/m² for sRGB content Posted Image
After that play around with the Contrast a bit and see how far you get...


On my calibrated IPS monitor I only need to use H for Heatvision when it's the snowstorm variant of Frozen City Classic IIRC Posted Image

Will check In-game Brightness stuff later today!


Yeah, I fiddled with the in-game brightness on the new Vitric map, but anything above 0.5, and anything light-based (lasers, for example) got painful to the eyes. I also went into the testing grounds version, and at a 0.8 field of view, noticed considerable fish-lensing and brightness/shadow changes at the sides of the screen, making my own mech hard to see but for the decals, which shine abnormally bright compared to the rest of the camo scheme.

Monitor contrast is at 60%, I believe (I'm on a different computer at the moment), because anything above that begins to cause outlining. In-game Gamma is also 0.5.

I'd love a high-end gaming monitor, and I often wonder if that's a real handicap or not, but since 4k monitors start at $700, it's not a near-future purchase.

Edited by C337Skymaster, 04 July 2022 - 06:42 PM.


#132 Staude Coston

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Posted 12 July 2022 - 03:20 PM

ENERGY WEAPONS
Snub Nose PPC:

<p style="font-size: medium;">
  • Increased pinpoint damage to 10 (from 8.5)
  • Increased damage to each adjacent component to 2.5 (from 1.5) (aka., 2.5 + 10 + 2.5)
  • Reduced minimum heat penalty limit to 3 (from 4)



ER PPC:


  • Increased heat penalty multiplier to 7 (from 4)
der Gröste Schwachsinn den es gibt


#133 Roodkapje

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Posted 15 July 2022 - 07:00 AM

View PostC337Skymaster, on 04 July 2022 - 06:39 PM, said:

Yeah, I fiddled with the in-game brightness on the new Vitric map, but anything above 0.5, and anything light-based (lasers, for example) got painful to the eyes.

All those Settings are here at the default value of 0,5 which shows as 1 for some reason at the right side of the bar :)

Quote

Monitor contrast is at 60%, I believe (I'm on a different computer at the moment), because anything above that begins to cause outlining. In-game Gamma is also 0.5.

I would leave those settings at 0,5 and just play around with your Monitor's settings :)

Quote

I'd love a high-end gaming monitor, and I often wonder if that's a real handicap or not, but since 4k monitors start at $700, it's not a near-future purchase.

Ultra HD is just a marketing gimmick ;)

In fact you wouldn't be able to see anything clearly without some kind of scaling implemented in your OS and according to a gaming buddy of mine the MWO GUI is basically unusable becose it has no GUI Scaling option! Posted Image

If you are going to change anything I would seriously recommend going the triple monitor way : 3 x 1920x1080 or 1920x1200 is waaaaay more fun than just 1 x 3840x2160 Posted Image Posted Image Posted Image

#134 C337Skymaster

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Posted 17 July 2022 - 08:37 PM

View PostRoodkapje, on 15 July 2022 - 07:00 AM, said:

Ultra HD is just a marketing gimmick Posted Image

In fact you wouldn't be able to see anything clearly without some kind of scaling implemented in your OS and according to a gaming buddy of mine the MWO GUI is basically unusable becose it has no GUI Scaling option! Posted Image

If you are going to change anything I would seriously recommend going the triple monitor way : 3 x 1920x1080 or 1920x1200 is waaaaay more fun than just 1 x 3840x2160 Posted Image Posted Image Posted Image


Now is there a way to stretch the game across all three monitors? I've done dual-monitors before, but the game plays in one monitor and the other is used for things like Discord, or desktop gadgets that show GPU usage and temperature, etc.

I would LOVE to have usable peripheral vision, and have a 120 degree view look normal, instead of like you're looking through a fishbowl.

I keep wondering about 4k because I see screenshots of the mechlab where you can actually see the 'mech you're working on off to the side, vs it being completely covered over in regular 1080. I don't get to see in-game screenshots (I don't think) and I'm using a 1080 monitor to look at a 4k image, so I'm not sure if having a few extra pixels in the middle helps with long-distance target identification, tracking, and sniping. That's something I often seem to have trouble with: I'm getting shot at long range, and I can't figure out where it's coming from to return fire.

Edited by C337Skymaster, 17 July 2022 - 08:40 PM.


#135 Roodkapje

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Posted 20 July 2022 - 01:41 PM

View PostC337Skymaster, on 17 July 2022 - 08:37 PM, said:

Now is there a way to stretch the game across all three monitors?

Nvidia Surround Gaming is what I am using now and before when AMD did not ruin their Eyefinity I have been using that since 2010 or so ;)

Quote

I've done dual-monitors before, but the game plays in one monitor and the other is used for things like Discord, or desktop gadgets that show GPU usage and temperature, etc.

You can now use a 4th monitor for that! :D

Quote

I would LOVE to have usable peripheral vision, and have a 120 degree view look normal, instead of like you're looking through a fishbowl.

It's not perfect because the the view is still a bit "through the lense" but most of it is VERY USABLE ;)

Quote

I keep wondering about 4k because I see screenshots of the mechlab where you can actually see the 'mech you're working on off to the side, vs it being completely covered over in regular 1080.

I have that view too with 3 monitors! ;)

Quote

I don't get to see in-game screenshots (I don't think) and I'm using a 1080 monitor to look at a 4k image, so I'm not sure if having a few extra pixels in the middle helps with long-distance target identification, tracking, and sniping. That's something I often seem to have trouble with: I'm getting shot at long range, and I can't figure out where it's coming from to return fire.

Perhaps you would benefit from something like 1920x1080 on a 27 inch monitor instead of 24 inch or smaller ?!

Send me a DM/PM with screenshot requests and I will upload some for you if you want :)

Also check out these from some of my posts :
- https://mwomercs.com...f-seems-bugged/
- https://mwomercs.com...ll-on-manifold/

#136 w0qj

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Posted 08 August 2022 - 10:25 AM

In praise of Crusader Crael hero mech:

Just today in Terra Therma map, in my COR-6R sporting LBX autocannons + *cough* Snub Nose PPC's...

We are doomed... T3 QP, with 2x kill deficit...
6vs8

Did a late charge defensive killing spree, killed total 5 foes, enough to turn game around in our favor...
10vs8

Then I did something stupid, long range trading with Blood Asp gauss @800m (what was I thinking??)
...of course I died...but not before spotting the Locust Pirates' Bane CT was orange...
10vs9

Remaining team members repositioned, baited out the Blood Asp, and our NCT-B did LRM, whose LRM splash damage stripped out the armor from both orange legs of Blood Asp... (foe build shaved off too much leg armor...)

Team waited it out, and sure enough both remaining enemies charged...

Crusader Crael with 10xMG + 2xMRM but with open yellow CT charged, knocked out Locust pirates bane open orange CT the moment it charged up above the ridge... instant death...
11-9

Enemy Blood Asp was closely following behind, also charged at the group... and with Crusader Crael in the lead took the brunt of the gauss+laser alpha Blood Asp... on its side torso, knocking out 1 of Crael's 2 MRM weapons... but crucially (barely) survived...
Crusader Crael CT was one-touch blood red at that point, and Crusader Crael opened up its 10xMG at... Blood Asp's unprotected orange legs with no armor...

...and POP, Blood Asp died just like that!
12-9 Posted Image

(Sure wish I did screenshots of this game and its results...)

Edited by w0qj, 21 August 2022 - 09:19 AM.


#137 C337Skymaster

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Posted 13 August 2022 - 03:51 AM

View Postw0qj, on 08 August 2022 - 10:25 AM, said:


(Sure wish I did screenshots of this game and its results...)


In the age old battle of green vs red, the biggest difference supporting the higher priced green is Shadow Play. You can set it to whatever interval you want, and then, when you see something and go "I wish I'd recorded that!" you just hit your "save" key combo, and voila, you have video of whatever it was you wanted to record. I have mine set to 15 minutes so I can capture an entire QP match, if need be.

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Posted 17 August 2022 - 09:48 AM

View PostC337Skymaster, on 13 August 2022 - 03:51 AM, said:

In the age old battle of green vs red, the biggest difference supporting the higher priced green is Shadow Play. You can set it to whatever interval you want, and then, when you see something and go "I wish I'd recorded that!" you just hit your "save" key combo, and voila, you have video of whatever it was you wanted to record. I have mine set to 15 minutes so I can capture an entire QP match, if need be.


AMD ReLive as well, same thing

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Posted 17 August 2022 - 05:15 PM

View PostNightbird, on 17 August 2022 - 09:48 AM, said:

AMD ReLive as well, same thing


There IS such a thing!! Good!! I've been worried for years, now. It seemed like such a basic, yet vital, piece of software for only one side to have and the other not. I'm really happy to hear that it exists for AMD, since I have literally NEVER heard of ReLive before, and I hear about Shadowplay almost everywhere.

Is there a different catch that I still don't know about, besides whether or not it exists?

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Posted 18 August 2022 - 10:59 PM

View PostC337Skymaster, on 17 August 2022 - 05:15 PM, said:

There IS such a thing!! Good!! I've been worried for years, now. It seemed like such a basic, yet vital, piece of software for only one side to have and the other not. I'm really happy to hear that it exists for AMD, since I have literally NEVER heard of ReLive before, and I hear about Shadowplay almost everywhere.

Is there a different catch that I still don't know about, besides whether or not it exists?


No catch... it's the same thing, shadowplay is the better catchier name.

In terms of function tough, both programs just continuously record your gameplay and when you press save, it simply doesn't delete it. Both kills SSDs if you leave it on.





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