+1
a) Endgame career skill trees would be brilliant, forcing players to
choose which endgame enhancement skill tree they want, missing the others.
~
Soldier = +8% Damage, but -5% speed penalty
~
Scout = +8% Speed, but -5% Speed Retention penalty
~
Pirate = +12% Damage, but +8% Heat penalty
~
Crab = +4% Armor, +8% Reinforced Casing, but -5% speed penalty
==>Oh, like your account name change, one can reset this endgame skill tree. Free for the first reset. 1000 MC for the next reset. Then 2000 MC. Then 3000 MC. This also encourages player to buy more mechs of the same variant, like...
cough... multiple LGD mechs of the same type...
b ) Existing 91x Skill Tree Nodes
~Free up around 8x Skill Tree Nodes for endgame skill grinding also (eg:
already done: 3x Torso Pitch nodes does the job of previous 5x Torso Pitch nodes. Similarly, one can also use nodes from Shock Absorbance, Torso Yaw, etc.).
~Freed up 8x Skill Tree Nodes can be used for unique skill tree enhancements.
~eg: Want Cooldown greater than the max +12% value? Drop a max of 4 more skill points into there.
~eg: Want -Heat greater than the max +10.5% value? Drop a max of 4 more skill points into there.
~eg: Want Range greater than the max +15% value? Drop a max of 4 more skill points into there.
~eg: Want Speed Tweak greater than the max +7.5% value? Drop a max of 2 more skill points into there.
etc. etc.
c) Guild Headquarters
~Players can purchase various permanent +1%/+2%/+3%/+4%/+5% bonuses depending on how advanced your [ABCD] Unit Headquarters is. Of course, upgrading your [ABCD] Unit Headquarters require
lots of CBills, pieces of
LostTech ** fragments, GSP, and of course, MC.
d)
LostTech ** fragments from playing with
Platinum Premium Time.
~When playing under
Platinum Premium Time, players can have chances of getting 1-3 pieces of
LostTech** fragments that they can use to Craft, slightly improving individual weapons/equipment +1%/+2%/+3%, or improving one mech (+1%/+2%/+3% armor or structure or speed or torso speed or anchor turn, etc.)
~One can also donate these
LostTech** fragments for upgrading your [ABCD] Unit Headquarters (see point (c ) above).
~Oh, one cannot get
LostTech** fragments from just playing regular Premium Time.
e) Legendary mech Battlepass expansion to Skill Level 40 (from current max Level 20), more Legendary endgame skills to
choose from(again, cannot choose all endgame skills, forced to choose from a pool of these).
~
Logarithmic leveling up to Skill Level 40, meaning it's progressively harder to level up to Level 25, 30, 35, 40.
~Of course, it requires
Platinum Premium Time so that you can level up your Legendary mech Battlepass expansion from Skill Level 20 to Skill Level 40.
DAEDALOS513, on 25 April 2023 - 10:23 AM, said:
Yes, these are but some examples that improved the game without slighting any portion of the population. We also need a sort of progress tree.. give us a CONSTANT reason to grind beyond events.. Similar to the 'tree's' i faction play.. we need something for QP as well. I suggested the addition of 5 extra nodes per mech where you could grind your mechs and earn extra nodes for them progressively (not concurrently) based on. Node 92 would be relatively easy to obtain and the rest would get progressively more difficult (like getting 50 kills in a mech, 1000 kill assist, 50 victories, etc). It's a way to give your fav mechs a boost, without breaking the game..
Edited by w0qj, 25 April 2023 - 04:27 PM.