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Most powerful Clan 'Mech ton for ton?


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#101 Vore

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Posted 04 March 2012 - 12:12 PM

I have to agree with the Artic Wolf. It does have heat and ammo issues, but it can do 88 damage per round in a 40 ton chassis for a damage ratio of 2.2 damage per ton. I actually prefer a modified version of the Artic Wolf: 7/11 speed, 10 DHS, 6 Streak SRM 4s with 5 tons of ammo, and 7 tons of ferro-fibrous armor. It has near max aromr for its size. It is fast. It doesn't waste ammo and can stay in the fight for 20 rounds of continuous fire without ever over heating while increasing the max range from 270m to 360m. That is 48 damage a round on a 40 ton chassis for a ratio of 1.2 damage per ton.

#102 CCC Dober

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Posted 04 March 2012 - 02:07 PM

View PostSimon Osis, on 04 March 2012 - 11:19 AM, said:

alpha striks r for rookie's who cant properly pilot a mech an panic under heavy fire


The Masakari would like to dispute your claims, especially when it's linked to a Targetting Computer and a pilot that is impervious to heat. Just sayin' :)

#103 Alaric Wolf Kerensky

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Posted 04 March 2012 - 03:24 PM

View PostSimon Osis, on 04 March 2012 - 11:19 AM, said:

alpha striks r for rookie's who cant properly pilot a mech an panic under heavy fire

I am sorry but you are wrong. Alpha strikes have their place. Considering your post is in response to someone referring to a Hellstar, your comment is unfounded and ignorant. The Hellstar was DESIGNED to continuously alpha-strike. Instead of piling as many weapon systems as possible onto the chassis, it is focused around 4 ERPPCs, with the rest of available tonnage devoted to heatsinks. If you are not alpha-striking in a Hellstar, you are piloting it wrong.

Now onto the more important part. You claim to be "Star Colonel Simon Osis" of Clan Smoke Jaguar. I just have one thing to say to you:
...
...Contraction:

View PostSimon Osis, on 04 March 2012 - 11:19 AM, said:

... who can(')t properly ...

And contractions are for freebirths

Edited by Alaric Wolf Kerensky, 04 March 2012 - 03:26 PM.


#104 Odins Reaver

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Posted 04 March 2012 - 07:04 PM

Selya Akaric. Alpha Strikes have their place, like when I swoop in close to let my UAC20 do his dirty work.

#105 Broccan Mac Ronain

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Posted 05 March 2012 - 07:56 PM

I run quite a few stormcrows and for mediums it is hard to beat them.

#106 Odins Reaver

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Posted 06 March 2012 - 05:57 PM

I would argue that Mediums make up the majority of mechs in almost all armies in both the Clan and IS. Most of them are the best bang for your buck that you can get and there is not one role that they do not fill.

#107 Evinthal

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Posted 06 March 2012 - 06:18 PM

View PostAlaric Wolf Kerensky, on 04 March 2012 - 03:24 PM, said:

If you are not alpha-striking in a Hellstar, you are piloting it wrong.

+1 to that, but only if it is the first variant of the Hellstar, and not say the Hellstar 2 that drops 5 heat sinks for a targeting computer.

#108 M4NTiC0R3X

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Posted 07 March 2012 - 11:13 AM

Let's get honest here guys: Nothing & I mean nothing says Clan Tech like a Daishi equipped w/ two Clan PPC's, a Clan Plasma Cannon, two Clan LBX20s & last but certainly not least, two Clan Coolant Pods. THIS is one bad mother, guaranteed not only to knock em on their knees but also shut em down: for good. :P

#109 CoffiNail

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Posted 07 March 2012 - 09:13 PM

View PostM4NTiC0R3X, on 07 March 2012 - 11:13 AM, said:

a Clan Plasma Cannon

Year Availability 3069

#110 Vasarto

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Posted 04 January 2013 - 08:59 PM

Shadow Cat is. /thread.

#111 Camren

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Posted 04 January 2013 - 10:14 PM

Look up the Daishi.


I say no more than that my friend.

#112 ArcLyght

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Posted 05 January 2013 - 05:57 PM

I would have said Timber Wolf D, except 2 Streak 6's are rear mounted and not available for an alpha strike. Therefore I would have to go with the Blood Kite.

#113 RagingOyster

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Posted 10 January 2013 - 03:33 PM

I have always been very attatched to the Stone Rhino variant from MW4: Mercs that mounted the Railgun
Coring heavies with 2-3 shots from half a klick away is just to lulzy

View PostCamren, on 04 January 2013 - 10:14 PM, said:

Look up the Daishi.


I say no more than that my friend.


You mean Dire Wolf right? :)
Proper names my friend

#114 Pariah Devalis

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Posted 10 January 2013 - 04:08 PM

I am torn. The Stormcrow has a ridiculously large amount of pod space for its tonnage. I mean, one of the variants even packs an Ultra-20 and 6 ERMedlas! Then we have the Hellbringer, which, despite its lack of armor, has a lot of room for weapons. Then, again, the Dire Wolf, with over half its weight devoted to podspace.

Stormcrow at 55 tons has 23 tons of podspace. 41.8% of its weight is pod space.

Hellbringer at 65 tons has 29.5 tons of podspace. 45.3% of its weight is pod space.

Dire Wolf at 100 tons has 50.5 tons of podspace. 50.5% of its weight is pod space.

Ton for ton, the Dire Wolf is king. The others are worthy contenders, however.

Edited by Pariah Devalis, 10 January 2013 - 04:21 PM.


#115 Zolaz

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Posted 29 March 2013 - 05:56 PM

Hunchie IIC

#116 PaintedWolf

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Posted 29 March 2013 - 07:07 PM

Osteon: http://www.sarna.net/wiki/Osteon

Quote

The Osteon is The Society's assault class OmniMech. To maximize the 'Mech's battlefield longevity, the designers focused on survivability above other considerations. Eighteen tons of Ferro-Lamellor armor provide excellent protection against weapons fire, but in case the armor is breached the Reinforced Structure will resist most attacks. In addition, the Torso-Mounted Cockpit allows the Osteon's pilot to take advantage of the heavy center torso armor. In the primary configuration the huge ammunition bays are protected by CASE II systems, further insurance against critical damage. To maximize the Osteon's damage potential, a Nova CEWS allows the unit to share targeting data with friendly units. This equipment is so valuable that it's permanently mounted in the 'Mech's head.[1]



4 iATM 9s and 13 tons of ammo insure it can do a heck of a lot of damage in any engagement, and do so darned efficiently.

And Turkina Z: http://www.sarna.net/wiki/Turkina

Quote

Alt. Config. Z - The Z variant was developed by The Society. Four iATM 12 systems provide heavy firepower, while the Nova CEWS and Light TAG provide additional targeting data and target designation abilities. Most frightening is the Turkina Z's ten tons of ammunition space which insures it will stay in the fight for a long time.[13]



They have iATMs- arguably the most advanced weapons in the game.

http://www.sarna.net...actical_Missile

Quote

Description

The Improved Advanced Tactical Missile system (iATM) was developed by The Society from 3054 to 3070. Like the Advanced Tactical Missile that it's based on, the iATM system uses a variety of ammunition types and includes an advanced targeting option. Unlike the ATM, the iATM uses a Streak SRM style guidance system to improve accuracy. Unlike the Streak system, however, the iATM can use indirect fire. The iATM can use the three ammunition types available to the standard ATM, but it also has two additional ammunition types that are restricted to itself (that is, these two ammunition types cannot be used by the ATM).[2]

These two special munitions are Improved Magnetic Pulse Ammunition and Improved Inferno Ammunition.
Like their progenitors, iATM's come in four types, each firing more missiles per salvo then the last:
Both above Mechs should be able to defeat a Dire Wolf easily. The Osteon is better 1 on 1, but the superior firepower of the Turkina Z makes it better in groups.

Simply put, these are machine guns against the other side's muskets.

Edited by PaintedWolf, 29 March 2013 - 07:14 PM.


#117 Skadi

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Posted 29 March 2013 - 07:32 PM

For me its a tough decision between the Dire wolf (duh) and the Bane...

#118 Necro

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Posted 30 March 2013 - 07:07 PM

You should try the Dire Wolf D.

Quote

Alt. Config. D - This variant mounts two of the largest weapons in the Clan arsenal: the HAG 40. Ten tons of ammunition ensure that the 'Mech will not quickly run out. The uncharacteristically light backup weapons include a pair of Medium Pulse Lasers, a Streak SRM-6, and a single ER Small Laser


Played this on in a TT online game and it was fun.

Edited by Necro, 30 March 2013 - 07:08 PM.


#119 Telthalion

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Posted 30 March 2013 - 10:01 PM

I've had nightmares about what players in MWO could do with a Fire Moth H. (Yes, I know it's still many years out and violates the current speed cap.)

It's only 20 tons, so if it gets sneezed on it dies - but at 160 kph, with 9 Heavy Small Lasers, it has an alpha of 54 then disappears around a corner before the target can react. The ultimate backstabber, and certainly one of the highest damage/weight ratios in Battletech canon.

#120 Kiiyor

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Posted 30 March 2013 - 10:14 PM

My vote goes to the Hellstar.

http://www.sarna.net/wiki/Hellstar

4 ERPPCs.

In the TT, it's borderline unbeatable, and can fire forever. It's translation into MWO won't be as heat neutral, but it would still be badass.





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