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Nerf Streak Missiles


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Poll: Streaks (713 member(s) have cast votes)

Nerf Streaks?

  1. Abandon all pretense, just nerf them out of existence for the sake of it (43 votes [6.03%])

    Percentage of vote: 6.03%

  2. They need a slight nerf (188 votes [26.37%])

    Percentage of vote: 26.37%

  3. They're fine (joke option) (482 votes [67.60%])

    Percentage of vote: 67.60%

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#381 Black Ivan

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Posted 22 November 2012 - 01:51 AM

SSRMS are the most powerfull weapons now. They are better than any lasers and other weapons.

#382 Asmosis

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Posted 22 November 2012 - 02:03 AM

View PostSolis Obscuri, on 20 November 2012 - 03:46 PM, said:

Then I don't see a major problem - concentrate direct fire to knock those ears off if you're in a medium/heavy, run out of range if you're in a light. SSRM CPLT-A1s were pretty broken when they were able to 2-shots mediums with 100% CT hits, but if they spread damage properly, you should be able to counter them.


Yup. a streakcat missing one ear is a ssrm commando with half the speed. Its amazing how many people see a streakcat and are like "loooooolololol i MUST stay within 100m to brawl hiM!" NO scout has an excuse for this, but they still try to circle strafe anyway expecting their lagshield to protect them.

THATS why they seem OP to some people, its not affected by lagshield. Imagine if all weapons were like that (no 1 second firing delay and such). Thats how people with <30ms pings play.

View PostOne Medic Army, on 22 November 2012 - 01:28 AM, said:

Just ran into Grugore and Spitz, with their pre-made. Both of them running chain-fire Streakboats.
They both charged straight into our team with 2-3 supporters, we had superior position, were focusing fire, and outnumbered them.

We were completely slaughtered.

Next time I see them I'm just going to out of bounds myself and disconnect.
More fun and saves the repair bills.


Targetting a mech and shooting it are two different things. For two streakcats to get into your group you obviously did NOT have superior position unless your all toting med pulse lasers and machine guns with limited range. You definitely did not focus fire because a catapult (any) will go down in about 3 seconds with 2-3 heavy/assult mechs focused on its CT let alone an entire team.

Edited by Asmosis, 22 November 2012 - 02:06 AM.


#383 One Medic Army

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Posted 22 November 2012 - 02:13 AM

View PostAsmosis, on 22 November 2012 - 02:03 AM, said:

Targetting a mech and shooting it are two different things. For two streakcats to get into your group you obviously did NOT have superior position unless your all toting med pulse lasers and machine guns with limited range. You definitely did not focus fire because a catapult (any) will go down in about 3 seconds with 2-3 heavy/assult mechs focused on its CT let alone an entire team.

They charged us over water on Forest Colony map.
We had cover, and LRM support in the form of 2xLRM15 launchers. We were prioritizing the two A1s as targets.
They're fast, they render one target each completely unable to return fire. Let me reiterate that, as soon as they begin firing they remove an entire mech from the combat each.

We killed one, but by that point 6 of us were dead.

You can say our 4 PUGs were terrible, you can say we're terrible pilots. Those accusations can't be proven or disproven.
What I can say is that that build is probably the most obnoxious fun-killing thing I have encountered in this game since massed LRM teams were using the 90-degree terminal arc to kill everything from 900m away in early beta.

#384 Suki

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Posted 22 November 2012 - 02:20 AM

View PostBlack Ivan, on 22 November 2012 - 01:51 AM, said:

SSRMS are the most powerfull weapons now. They are better than any lasers and other weapons.

obviously you don't know what's "most powerful" really means.
streaks are not better, it's just missiles that with current not working properly netcode are the only normally working weapon.
We don't need to "nerf" LRMs, SRMs, etc. all we neet is to repair the current game itself.

Edited by Suki, 22 November 2012 - 02:21 AM.


#385 Captain Midnight

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Posted 22 November 2012 - 02:20 AM

View PostAsmosis, on 22 November 2012 - 02:03 AM, said:


Yup. a streakcat missing one ear is a ssrm commando with half the speed. Its amazing how many people see a streakcat and are like "loooooolololol i MUST stay within 100m to brawl hiM!" NO scout has an excuse for this, but they still try to circle strafe anyway expecting their lagshield to protect them.

THATS why they seem OP to some people, its not affected by lagshield. Imagine if all weapons were like that (no 1 second firing delay and such). Thats how people with <30ms pings play.



Targetting a mech and shooting it are two different things. For two streakcats to get into your group you obviously did NOT have superior position unless your all toting med pulse lasers and machine guns with limited range. You definitely did not focus fire because a catapult (any) will go down in about 3 seconds with 2-3 heavy/assult mechs focused on its CT let alone an entire team.


You're a pugstomping ***** who thinks that because you can beat PUGs who are copying your OP build, that means your build is okay. When 8v8s come out and you lose to EVERY decent team that is willing to put wins ahead of fun, I'll stomp the **** you of you.

#386 zenstrata

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Posted 22 November 2012 - 02:22 AM

One Medic Army, you need to learn how to handle screen shake and return fire. As I have said in other threads, I purposefully go after streak cats when I am in my atlas, and I kill them easily most of the time unless I am already heavily damaged. You can compensate for the screen shake and still hit your target once you have practiced it a bit.

I have successfully killed streak cats regularly with medium lasers, gauss rifles, ac 20's, ac 5's, LRM's, the list goes on. If you get a pilot worth his salt - then streak cats are not much more of a problem than any other mech.

#387 One Medic Army

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Posted 22 November 2012 - 02:26 AM

I can handle AC/2s. I understand the shake is pure rotation.
However it still makes it difficult to track moving targets.
Then there's the black smoke that effectively leaves you targeting by pure hud, which is blurred and difficult to see due to shake.

#388 ATao

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Posted 22 November 2012 - 02:27 AM

Omg not another nerf streak topic ;) ...

#389 Suki

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Posted 22 November 2012 - 02:30 AM

View PostOne Medic Army, on 22 November 2012 - 02:13 AM, said:

They charged us over water on Forest Colony map.
We had cover, and LRM support in the form of 2xLRM15 launchers. We were prioritizing the two A1s as targets.
They're fast, they render one target each completely unable to return fire. Let me reiterate that, as soon as they begin firing they remove an entire mech from the combat each.

We killed one, but by that point 6 of us were dead.

You can say our 4 PUGs were terrible, you can say we're terrible pilots. Those accusations can't be proven or disproven.
What I can say is that that build is probably the most obnoxious fun-killing thing I have encountered in this game since massed LRM teams were using the 90-degree terminal arc to kill everything from 900m away in early beta.

I wouldn't say you were terrible or smthn. but I really doubt that ("they remove an entire mech from the combat") one "removed" mech would help you in this situation.
1. 2 streak catas were in an obvious premaid, maybe there was more premaid memebers.
1. You're showing us this situation as if there were 8 of You vs 2 catas, but we know that's not true, there were at least 2-6 other enemies.

#390 Suki

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Posted 22 November 2012 - 02:36 AM

View Postzenstrata, on 22 November 2012 - 02:22 AM, said:

One Medic Army, you need to learn how to handle screen shake and return fire. As I have said in other threads, I purposefully go after streak cats when I am in my atlas, and I kill them easily most of the time unless I am already heavily damaged. You can compensate for the screen shake and still hit your target once you have practiced it a bit.

I have successfully killed streak cats regularly with medium lasers, gauss rifles, ac 20's, ac 5's, LRM's, the list goes on. If you get a pilot worth his salt - then streak cats are not much more of a problem than any other mech.

Confirmed.
As an A1 pilot (mostly 50% time) I really started hating the hi pilot skill showing in today Atlases. 2 month ago they were my favorite target - too slow, not so agile Rembolike solo players. Now more than a half of them is a killing machine. I don't even try to soloing them. ;)

#391 Omnicidal Kitten

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Posted 22 November 2012 - 03:02 AM

Wrapping up for the night and about to bunk down after a good twenty or so drops.

In every drop, save for a few, the enemy had at least one Catapult A1 outfitted as a Streakapult. [I should note that this is also my experience before the Nov. 20 patch dropped, and so the number of Streakapults out was not at all unusual. What was odd was the lack of Gaussapults - I didn't see as many as normal, and there was an unusual number of customized C1 frame Cats out.] I also saw an unusual but very clever variation on the theme that sacrificed two SSRM's for some sort of LRM's - that guy was a nasty surprise to close in on! Anywho, digression aside, I was testing out a twin PPC K2 Cat with DHS and two Med Lasers. AMS with one ton ammo, and every scrap of spare tonnage invested into armor. A real beast, with thicker skin than my 1X variant Cataphract.

I've realized that against hard-hitting weapons like the PPC, Streakapults are vulnerable. Very vulnerable. I snipped the 'ears' off one A1 with only a few volleys, and sent him running back towards his allies like a scolded dog. His partner-in-crime, a fellow A1, suffered a similar fate - though he had the poor fortune of being tangled up with an allied Dragon 5N when he lost his ears, and the Dragon promptly claimed his other ear and his core shortly thereafter.

As for my cat, despite wading into a proverbial wall of hellfire being thrown up by the first A1 I engaged, I was able to march straight up to him and give him a proper beating with my PPC's. I sent him running before he could get through any of my armor.

I also saw quite a few rookie Streakers out there tonight. It seems a few people think the A1 is an insta-win button that somehow compensates for simply terrible piloting skills - case in point being an A1 that turned and ran from me in a straight line, allowing me to stay in his dead zone while I casually poked him in his posterior with my twin PPC's. He then ran into a wall, which was actually inconvenient because I had to take the time to slow down in order to shove more energy bolts into his tail end. I almost felt sorry for the fellow when one of my allied Cataphracts walked past and casually put a few AC/5 rounds into his back. Almost.

So, what does this mean? Well, the Streak SRM's are still scary. Can't go denying that. But the streak boats that carry them are, to me, less frightening now than the twin AC/20 Cat I encountered earlier - the fellow cored me in two salvos flat. Not a pleasant experience. The SSRM's may still need some tweaking, but after tonight's drops I can't call them OP. Powerful, certainly, and in need of additional balancing, but it's a weapons system that won't reward you for rolling your face across the keyboard while making baby noises, which is what some people seem to think is all that it takes for an A1 pilot to win the fight.

Although truth be told, if A1 pilots could win matches by rolling their faces across the keyboard while making infantile noises, I'd be impressed. Really impressed. And so very, very scared of what they might do if they learn that the keyboard is for fingers, not for faces.

Edited by Jiang Winters, 22 November 2012 - 03:03 AM.


#392 Captain Midnight

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Posted 22 November 2012 - 03:34 AM

Sounds to me like streak A1s are fine if you run premades and stomp all comers, and they are OP if you play against another premade. When 8v8 comes out I'm going to see a lot of idiots either change their tune or just not say anything/play at all.

I can't wait. When december 4th comes my team is going to be INSANELY op and if you beat us even once I'll eat my hat.

#393 zenstrata

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Posted 22 November 2012 - 04:25 AM

Do you want that Hat with or without mustard? ;)

*edit* Jiang Winters, your post was really fun to read!~ Well written and enjoyable.

Edited by zenstrata, 22 November 2012 - 04:27 AM.


#394 Boris The Spider

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Posted 22 November 2012 - 05:48 AM

How about a new aproach, instead of nerfing streaks, buff something else? Make the proposed EMP effect of the PPC and ERPPC cause lock breaks. Anoying to LRM boats and any build with Streaks, but against a 6 SSRM Cat, a real danger.

#395 Grugore

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Posted 22 November 2012 - 05:58 AM

I've seen several players complain about the fact that Streaks and LRMs take no skill to use. Why is this a problem? Seriously. You think a weapon is broken because anyone can use it. In case you haven't noticed, this is a combat simulator. It's not a twitch shooter. Get over it.

#396 Buck Cake

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Posted 22 November 2012 - 06:37 AM

Crying on the forum reduces your ability to play the game.

#397 NguTron

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Posted 22 November 2012 - 06:50 AM

Did it really take 20 pages of posts for people to realize the first post was a joke? It's like Family Guy. The joke was funny. then kept going and going and going and going, and now it's funny again.

#398 JP

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Posted 22 November 2012 - 06:56 AM

they are not OP.

#399 MustrumRidcully

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Posted 22 November 2012 - 06:58 AM

View PostBoris The Spider, on 22 November 2012 - 05:48 AM, said:

How about a new aproach, instead of nerfing streaks, buff something else? Make the proposed EMP effect of the PPC and ERPPC cause lock breaks. Anoying to LRM boats and any build with Streaks, but against a 6 SSRM Cat, a real danger.


Sometimes, buffing is warranted. Like in case of PPCs vs Gauss, you really need to fix all the issues that the PPC faces instea dof trying to weaken the Gauss first.

But i nother cases, if you buff everything, you suddenly have mechs putting out 25 to 50 % more effective damage, increasing the pace of combat - which is not necessarily what you want.

If you have 4 weapons that deliver 1DPS/ton and one weapon that delivers 2 DPS/ton, bringing the first 4 weapons to the same standard as the last means you doubled the damage output of all mech builds, not just the select few that could "boat" the last kind of weapon. Do you really want to have a typical engagement between two mechs go down by half?

#400 Corwin111

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Posted 22 November 2012 - 07:01 AM

View PostCaptain Midnight, on 20 November 2012 - 03:08 PM, said:

I just don't like weapons that lock on and take no skill. They should be inherently worse than any weapon that requires skill.



Given the fact that when I drive my streak cat I kill most other streak cats that I encounter 1 on 1 with my armor intact, I'd say that it actually requires a certain amount of skill. The fact that I usually have double the damage of most other streak cats in the round also hints at this conclusion.


Most streakers are pretty easy prey for anything larger than a hunchie. Their lack of skill is nerf enough. ;)

Edited by Corwin111, 22 November 2012 - 07:02 AM.






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