Nerf Streak Missiles
#381
Posted 22 November 2012 - 01:51 AM
#382
Posted 22 November 2012 - 02:03 AM
Solis Obscuri, on 20 November 2012 - 03:46 PM, said:
Yup. a streakcat missing one ear is a ssrm commando with half the speed. Its amazing how many people see a streakcat and are like "loooooolololol i MUST stay within 100m to brawl hiM!" NO scout has an excuse for this, but they still try to circle strafe anyway expecting their lagshield to protect them.
THATS why they seem OP to some people, its not affected by lagshield. Imagine if all weapons were like that (no 1 second firing delay and such). Thats how people with <30ms pings play.
One Medic Army, on 22 November 2012 - 01:28 AM, said:
They both charged straight into our team with 2-3 supporters, we had superior position, were focusing fire, and outnumbered them.
We were completely slaughtered.
Next time I see them I'm just going to out of bounds myself and disconnect.
More fun and saves the repair bills.
Targetting a mech and shooting it are two different things. For two streakcats to get into your group you obviously did NOT have superior position unless your all toting med pulse lasers and machine guns with limited range. You definitely did not focus fire because a catapult (any) will go down in about 3 seconds with 2-3 heavy/assult mechs focused on its CT let alone an entire team.
Edited by Asmosis, 22 November 2012 - 02:06 AM.
#383
Posted 22 November 2012 - 02:13 AM
Asmosis, on 22 November 2012 - 02:03 AM, said:
They charged us over water on Forest Colony map.
We had cover, and LRM support in the form of 2xLRM15 launchers. We were prioritizing the two A1s as targets.
They're fast, they render one target each completely unable to return fire. Let me reiterate that, as soon as they begin firing they remove an entire mech from the combat each.
We killed one, but by that point 6 of us were dead.
You can say our 4 PUGs were terrible, you can say we're terrible pilots. Those accusations can't be proven or disproven.
What I can say is that that build is probably the most obnoxious fun-killing thing I have encountered in this game since massed LRM teams were using the 90-degree terminal arc to kill everything from 900m away in early beta.
#384
Posted 22 November 2012 - 02:20 AM
Black Ivan, on 22 November 2012 - 01:51 AM, said:
obviously you don't know what's "most powerful" really means.
streaks are not better, it's just missiles that with current not working properly netcode are the only normally working weapon.
We don't need to "nerf" LRMs, SRMs, etc. all we neet is to repair the current game itself.
Edited by Suki, 22 November 2012 - 02:21 AM.
#385
Posted 22 November 2012 - 02:20 AM
Asmosis, on 22 November 2012 - 02:03 AM, said:
Yup. a streakcat missing one ear is a ssrm commando with half the speed. Its amazing how many people see a streakcat and are like "loooooolololol i MUST stay within 100m to brawl hiM!" NO scout has an excuse for this, but they still try to circle strafe anyway expecting their lagshield to protect them.
THATS why they seem OP to some people, its not affected by lagshield. Imagine if all weapons were like that (no 1 second firing delay and such). Thats how people with <30ms pings play.
Targetting a mech and shooting it are two different things. For two streakcats to get into your group you obviously did NOT have superior position unless your all toting med pulse lasers and machine guns with limited range. You definitely did not focus fire because a catapult (any) will go down in about 3 seconds with 2-3 heavy/assult mechs focused on its CT let alone an entire team.
You're a pugstomping ***** who thinks that because you can beat PUGs who are copying your OP build, that means your build is okay. When 8v8s come out and you lose to EVERY decent team that is willing to put wins ahead of fun, I'll stomp the **** you of you.
#386
Posted 22 November 2012 - 02:22 AM
I have successfully killed streak cats regularly with medium lasers, gauss rifles, ac 20's, ac 5's, LRM's, the list goes on. If you get a pilot worth his salt - then streak cats are not much more of a problem than any other mech.
#387
Posted 22 November 2012 - 02:26 AM
However it still makes it difficult to track moving targets.
Then there's the black smoke that effectively leaves you targeting by pure hud, which is blurred and difficult to see due to shake.
#388
Posted 22 November 2012 - 02:27 AM
#389
Posted 22 November 2012 - 02:30 AM
One Medic Army, on 22 November 2012 - 02:13 AM, said:
We had cover, and LRM support in the form of 2xLRM15 launchers. We were prioritizing the two A1s as targets.
They're fast, they render one target each completely unable to return fire. Let me reiterate that, as soon as they begin firing they remove an entire mech from the combat each.
We killed one, but by that point 6 of us were dead.
You can say our 4 PUGs were terrible, you can say we're terrible pilots. Those accusations can't be proven or disproven.
What I can say is that that build is probably the most obnoxious fun-killing thing I have encountered in this game since massed LRM teams were using the 90-degree terminal arc to kill everything from 900m away in early beta.
I wouldn't say you were terrible or smthn. but I really doubt that ("they remove an entire mech from the combat") one "removed" mech would help you in this situation.
1. 2 streak catas were in an obvious premaid, maybe there was more premaid memebers.
1. You're showing us this situation as if there were 8 of You vs 2 catas, but we know that's not true, there were at least 2-6 other enemies.
#390
Posted 22 November 2012 - 02:36 AM
zenstrata, on 22 November 2012 - 02:22 AM, said:
I have successfully killed streak cats regularly with medium lasers, gauss rifles, ac 20's, ac 5's, LRM's, the list goes on. If you get a pilot worth his salt - then streak cats are not much more of a problem than any other mech.
Confirmed.
As an A1 pilot (mostly 50% time) I really started hating the hi pilot skill showing in today Atlases. 2 month ago they were my favorite target - too slow, not so agile Rembolike solo players. Now more than a half of them is a killing machine. I don't even try to soloing them.
#391
Posted 22 November 2012 - 03:02 AM
In every drop, save for a few, the enemy had at least one Catapult A1 outfitted as a Streakapult. [I should note that this is also my experience before the Nov. 20 patch dropped, and so the number of Streakapults out was not at all unusual. What was odd was the lack of Gaussapults - I didn't see as many as normal, and there was an unusual number of customized C1 frame Cats out.] I also saw an unusual but very clever variation on the theme that sacrificed two SSRM's for some sort of LRM's - that guy was a nasty surprise to close in on! Anywho, digression aside, I was testing out a twin PPC K2 Cat with DHS and two Med Lasers. AMS with one ton ammo, and every scrap of spare tonnage invested into armor. A real beast, with thicker skin than my 1X variant Cataphract.
I've realized that against hard-hitting weapons like the PPC, Streakapults are vulnerable. Very vulnerable. I snipped the 'ears' off one A1 with only a few volleys, and sent him running back towards his allies like a scolded dog. His partner-in-crime, a fellow A1, suffered a similar fate - though he had the poor fortune of being tangled up with an allied Dragon 5N when he lost his ears, and the Dragon promptly claimed his other ear and his core shortly thereafter.
As for my cat, despite wading into a proverbial wall of hellfire being thrown up by the first A1 I engaged, I was able to march straight up to him and give him a proper beating with my PPC's. I sent him running before he could get through any of my armor.
I also saw quite a few rookie Streakers out there tonight. It seems a few people think the A1 is an insta-win button that somehow compensates for simply terrible piloting skills - case in point being an A1 that turned and ran from me in a straight line, allowing me to stay in his dead zone while I casually poked him in his posterior with my twin PPC's. He then ran into a wall, which was actually inconvenient because I had to take the time to slow down in order to shove more energy bolts into his tail end. I almost felt sorry for the fellow when one of my allied Cataphracts walked past and casually put a few AC/5 rounds into his back. Almost.
So, what does this mean? Well, the Streak SRM's are still scary. Can't go denying that. But the streak boats that carry them are, to me, less frightening now than the twin AC/20 Cat I encountered earlier - the fellow cored me in two salvos flat. Not a pleasant experience. The SSRM's may still need some tweaking, but after tonight's drops I can't call them OP. Powerful, certainly, and in need of additional balancing, but it's a weapons system that won't reward you for rolling your face across the keyboard while making baby noises, which is what some people seem to think is all that it takes for an A1 pilot to win the fight.
Although truth be told, if A1 pilots could win matches by rolling their faces across the keyboard while making infantile noises, I'd be impressed. Really impressed. And so very, very scared of what they might do if they learn that the keyboard is for fingers, not for faces.
Edited by Jiang Winters, 22 November 2012 - 03:03 AM.
#392
Posted 22 November 2012 - 03:34 AM
I can't wait. When december 4th comes my team is going to be INSANELY op and if you beat us even once I'll eat my hat.
#393
Posted 22 November 2012 - 04:25 AM
*edit* Jiang Winters, your post was really fun to read!~ Well written and enjoyable.
Edited by zenstrata, 22 November 2012 - 04:27 AM.
#394
Posted 22 November 2012 - 05:48 AM
#395
Posted 22 November 2012 - 05:58 AM
#396
Posted 22 November 2012 - 06:37 AM
#397
Posted 22 November 2012 - 06:50 AM
#398
Posted 22 November 2012 - 06:56 AM
#399
Posted 22 November 2012 - 06:58 AM
Boris The Spider, on 22 November 2012 - 05:48 AM, said:
Sometimes, buffing is warranted. Like in case of PPCs vs Gauss, you really need to fix all the issues that the PPC faces instea dof trying to weaken the Gauss first.
But i nother cases, if you buff everything, you suddenly have mechs putting out 25 to 50 % more effective damage, increasing the pace of combat - which is not necessarily what you want.
If you have 4 weapons that deliver 1DPS/ton and one weapon that delivers 2 DPS/ton, bringing the first 4 weapons to the same standard as the last means you doubled the damage output of all mech builds, not just the select few that could "boat" the last kind of weapon. Do you really want to have a typical engagement between two mechs go down by half?
#400
Posted 22 November 2012 - 07:01 AM
Captain Midnight, on 20 November 2012 - 03:08 PM, said:
Given the fact that when I drive my streak cat I kill most other streak cats that I encounter 1 on 1 with my armor intact, I'd say that it actually requires a certain amount of skill. The fact that I usually have double the damage of most other streak cats in the round also hints at this conclusion.
Most streakers are pretty easy prey for anything larger than a hunchie. Their lack of skill is nerf enough.
Edited by Corwin111, 22 November 2012 - 07:02 AM.
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