Buddahcjcc, on 01 June 2012 - 09:25 PM, said:
Man I BEEN saying this. ppl try to explain things from our perspective that this should work or that cant work like that cause our science (mind you a thousand years in the past) says it cant. Never mind all the things in the game that are impossible by our science NOW but yeah you cant have that cause our science says no (even tho it says mechs are impossible too)
OK, for argument's sake, lets say that they figured out a system to run coolant lines from the engine through all the heat sinks. Wait...thats EXACTLY how these mechs have always worked the way they do. There is always coolant running through these things at all times in order to keep the mech functioning. The heat sinks are basically giant finned radiators that the coolant runs through where the surface of the sink helps to rapidly cool the coolant that is flowing through them. Like the radiator in your car. The fins on the sinks gives the sinks more surface area, which increases the exchange of heat.
A coolant FLUSH then is a massive ejection of coolant from the system, which has been interpreted by some to mean that ejecting the hot coolant will temporarily cool the components faster than normal. The problem MOST players have with coolant flush is not that it exists, but that in some games, like MW:LL, the flushing of the coolant doesnt have serious detrimental effect to the coolant system as a whole. Once you start ejecting coolant from they system, the mech must naturally begin to run much hotter than normal, until all the coolant is ejected and the mech simply cannot keep from shutting down, because it cannot even keep the fusion reaction at its core in check.
So basically, without something like coolant pods that take up tonnange and space, to be spefically used as a 'coolant flush' in the heat of combat, then 'coolant flush' is simply a way to reduce the heat in your mech for a few seconds to avoid immediate shutdown, so that the pilot can perform one last ditch thing before the mech is finished.