Leggin Ho, on 03 January 2016 - 05:52 AM, said:
Easier to just whine and scream how unfair it is then to use the tools made into the game for them.
If folks don't want to play as a team play the pug que, if folks don't want to be spawn camped, GET OUT OF SPAWN and stop trying to use the OP dropships as extra weapons.
I don't know how many times on all of the game modes, attack or defense when the attacking team did not bother to attack and just attempted to drag the game out by hiding in their spawn or when they were defending they sat on the hills PGI put into the game as a defensive block to protect the spawns and shot out of it, once again hiding in spawn and forcing the attacking team to kill them or be shot in the back while taking the gen's and Omega. Sorry but if your going to hide and shoot me in the back when I'm trying to end the drop, then I'm gonna come in your hiding place and blow you away and you can come here and QQ all you want about it.
So you rolled a pug group I was with yesterday. Kcom did. One of the biggest indicators of how people see this game and how they play the game is how they view a situation like that.
1. Is your attitude "This is so unfair, I never had a chance to win that match!"
2. Is your attitude "Why did they win and us lose?"
2a. "I lost because teams are OP vs Pugs!"
2b. "What did they do that won, what did we do that helped us lose?"
That's why I blame pugs for their own losses vs groups. I've been in pug groups that beat teams many, many times. Generally they are comprised of skilled team players. They play like a team, they work together, when we say push everyone pushes and it's a race to be first not a test to see who can be last.
Kcom, as an example, is a team comprised of some of the best players in the game who train together to get good. If I was in a 12man on coms we were not going to beat you. The idea that you should only play games you know you're probably going to win is the approach of people with no interest in actually getting better so much as being rewarded for being exactly what they already are.
That's why CW is awesome for some and horrible for others. There is no illusion that 'you're fine the way you are right now'. IT reminds you, consistently, that you need to get better and have plenty of room to do so. That's a hard thing to find in a game anymore.
Competitive tier teams are a tiny fraction of the teams playing in CW though. Generally the losses pugs suffer are to teams of people in non-meta mechs who just hang together and push together and coordinate a little. They lose because they play CW like it's a pug match. They hang back, they snipe at damaged enemies, they let their teammates go in alone, they don't hold a firing line when they get return fire, they don't PUSH in the push, they don't pay attention to the map. They pug, they get their cbills, they drop in the next match.
We already have that. To turn CW into that is just stupid.