W E N D I G O, on 04 November 2016 - 12:17 PM, said:
Ever heard of the term? It's there to keep things interesting and provide a challenge.
Speaking of delusions, that is not why it exists, even PGI had not intended it to be that way, or did you miss their role warfare pillar?
Sorry but how that actually works out in practice is no one plays that character/unit/whatever nor are they willing to spend money towards that. If this game has started off selling us that premise (so selling it to us like MW4), people would have spent much less money towards lights because the hope they would actually be balanced against heavier chassis in some fashion would never have been there in the first place. In fact, I'm willing to bet PGI would've created even less light mechs than they have currently because they wouldn't have sold well at all and since they cost about the same to make those assets that translates to less profit from lights.
Sorry, but the idea of having objectively worse units in a PvP game, much less a F2P game makes no business or gameplay sense. That is why you will always seem "asymmetric" gameplay as you put it, not revolving around the power of a unit/character in a successful PvP FPS.
W E N D I G O, on 04 November 2016 - 12:26 PM, said:
I didn't say it helps but this is what the game is about. Like ever.
Says who, because the devs didn't sell that in their original vision and that facet (the idea of lights not just being stepping stones to heavier mechs) was considered one of the improvements over the rest of the series by most players.
If it doesn't help, then if this game wants to be more successful, then it should probably change, regardless whether you yourself consider it "ridiculous." Unless this game becomes single player only, the notion that some mechs being worse than others is just something that we should accept because that's the way it was in TT or how it was in prior entries is moronic and overall not good for the game (kills variety and interest in playing different classes).
Edited by Quicksilver Kalasa, 04 November 2016 - 12:59 PM.